Revert "zink: store last pipeline directly for zink_gfx_program::last_pipeline"
This reverts commit be8b7980e6
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Store the cache entry so that the fast path picks up the optimized
pipeline when its available from a background optimized_compile_job().
Observed traces where it would take the fast path back and forth using
an unoptimized pipeline and never pick up the optimized pipeline leading
to >50% fps drop.
Signed-off-by: Juston Li <justonli@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28440>
This commit is contained in:
@@ -60,7 +60,7 @@ traces:
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text: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8986
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TheRavenRemastered/Raven-f10900-v2.trace:
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gl-zink-anv-tgl:
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checksum: db7b901177e7ac00cc489e0e13f71f76
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checksum: e910141d9520739c653fa7de0d8a1c9b
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TombRaider2013/TombRaider-f1430-v2.trace:
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gl-zink-anv-tgl:
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label: [crash]
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@@ -30,7 +30,7 @@ traces:
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checksum: 433b69bea68cfe81914b857bbdc60ea5
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gputest/pixmark-piano-v2.trace:
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gl-zink-anv-tgl:
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checksum: 4c7afcce5d87ec2bced65e92a1c9a41c
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checksum: 9e7b3f2d38e6cea705af8161cfd41465
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gputest/triangle-v2.trace:
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gl-zink-anv-tgl:
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checksum: 5f694874b15bcd7a3689b387c143590b
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@@ -168,7 +168,7 @@ zink_get_gfx_pipeline(struct zink_context *ctx,
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!prog->inline_variants && likely(prog->last_pipeline[rp_idx][idx]) &&
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/* this data is too big to compare in the fast-path */
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likely(!prog->shaders[MESA_SHADER_FRAGMENT]->fs.legacy_shadow_mask)) {
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state->pipeline = prog->last_pipeline[rp_idx][idx];
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state->pipeline = prog->last_pipeline[rp_idx][idx]->pipeline;
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return state->pipeline;
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}
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}
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@@ -245,7 +245,7 @@ zink_get_gfx_pipeline(struct zink_context *ctx,
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/* update states for fastpath */
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if (DYNAMIC_STATE >= ZINK_DYNAMIC_VERTEX_INPUT) {
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prog->last_finalized_hash[rp_idx][idx] = state->final_hash;
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prog->last_pipeline[rp_idx][idx] = cache_entry->pipeline;
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prog->last_pipeline[rp_idx][idx] = cache_entry;
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}
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return state->pipeline;
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}
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@@ -1139,7 +1139,7 @@ struct zink_gfx_program {
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uint32_t last_variant_hash;
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uint32_t last_finalized_hash[2][4]; //[dynamic, renderpass][primtype idx]
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VkPipeline last_pipeline[2][4]; //[dynamic, renderpass][primtype idx]
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struct zink_gfx_pipeline_cache_entry *last_pipeline[2][4]; //[dynamic, renderpass][primtype idx]
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struct zink_gfx_lib_cache *libs;
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};
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