program: remove _mesa_init_*_program wrappers

They didn't do anything useful.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2015-10-05 22:13:34 +02:00
parent 092f0427dc
commit d695c676ea
10 changed files with 50 additions and 184 deletions

View File

@@ -175,12 +175,14 @@ _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
/**
* Initialize a new gl_program object.
*/
static void
init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
struct gl_program *
_mesa_init_gl_program(void *_prog, GLenum target, GLuint id)
{
struct gl_program *prog = (struct gl_program*)_prog;
GLuint i;
assert(prog);
if (!prog)
return NULL;
memset(prog, 0, sizeof(*prog));
mtx_init(&prog->Mutex, mtx_plain);
@@ -192,102 +194,8 @@ init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
/* default mapping from samplers to texture units */
for (i = 0; i < MAX_SAMPLERS; i++)
prog->SamplerUnits[i] = i;
}
/**
* Initialize a new fragment program object.
*/
struct gl_program *
_mesa_init_fragment_program(struct gl_context *ctx,
struct gl_fragment_program *prog,
GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
return &prog->Base;
}
return NULL;
}
/**
* Initialize a new vertex program object.
*/
struct gl_program *
_mesa_init_vertex_program(struct gl_context *ctx,
struct gl_vertex_program *prog,
GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
return &prog->Base;
}
return NULL;
}
/**
* Initialize a new compute program object.
*/
struct gl_program *
_mesa_init_compute_program(struct gl_context *ctx,
struct gl_compute_program *prog,
GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
return &prog->Base;
}
return NULL;
}
/**
* Initialize a new tessellation control program object.
*/
struct gl_program *
_mesa_init_tess_ctrl_program(struct gl_context *ctx,
struct gl_tess_ctrl_program *prog,
GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
return &prog->Base;
}
return NULL;
}
/**
* Initialize a new tessellation evaluation program object.
*/
struct gl_program *
_mesa_init_tess_eval_program(struct gl_context *ctx,
struct gl_tess_eval_program *prog,
GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
return &prog->Base;
}
return NULL;
}
/**
* Initialize a new geometry program object.
*/
struct gl_program *
_mesa_init_geometry_program(struct gl_context *ctx,
struct gl_geometry_program *prog,
GLenum target, GLuint id)
{
if (prog) {
init_program_struct(&prog->Base, target, id);
return &prog->Base;
}
return NULL;
return prog;
}
@@ -309,34 +217,29 @@ _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
struct gl_program *prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
target, id );
prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_vertex_program),
target, id);
break;
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
prog =_mesa_init_fragment_program(ctx,
CALLOC_STRUCT(gl_fragment_program),
target, id );
prog =_mesa_init_gl_program(CALLOC_STRUCT(gl_fragment_program),
target, id);
break;
case GL_GEOMETRY_PROGRAM_NV:
prog = _mesa_init_geometry_program(ctx,
CALLOC_STRUCT(gl_geometry_program),
target, id);
prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_geometry_program),
target, id);
break;
case GL_TESS_CONTROL_PROGRAM_NV:
prog = _mesa_init_tess_ctrl_program(ctx,
CALLOC_STRUCT(gl_tess_ctrl_program),
target, id);
prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_tess_ctrl_program),
target, id);
break;
case GL_TESS_EVALUATION_PROGRAM_NV:
prog = _mesa_init_tess_eval_program(ctx,
CALLOC_STRUCT(gl_tess_eval_program),
target, id);
prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_tess_eval_program),
target, id);
break;
case GL_COMPUTE_PROGRAM_NV:
prog = _mesa_init_compute_program(ctx,
CALLOC_STRUCT(gl_compute_program),
target, id);
prog = _mesa_init_gl_program(CALLOC_STRUCT(gl_compute_program),
target, id);
break;
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");