glsl2: Add a pass to simplify if statements returning from both sides.

This allows function inlining making the following tests work even
without function calls implemented:
glsl-fs-functions-2
glsl-fs-functions-3
glsl-vs-functions
glsl-vs-functions-2
glsl-vs-functions-3
glsl-vs-vec4-indexing-5

(Note that those tests were designed to trigger actual function calls,
and this defeats them.  However, those testcases ended up catching the
bug in the previous commit.)
This commit is contained in:
Eric Anholt
2010-07-06 18:09:39 -07:00
parent 6de882334a
commit d674ebcee0
4 changed files with 126 additions and 0 deletions

View File

@@ -40,6 +40,7 @@ CXX_SOURCES = \
ir_function_inlining.cpp \ ir_function_inlining.cpp \
ir_hierarchical_visitor.cpp \ ir_hierarchical_visitor.cpp \
ir_hv_accept.cpp \ ir_hv_accept.cpp \
ir_if_return.cpp \
ir_if_simplification.cpp \ ir_if_simplification.cpp \
ir_mod_to_fract.cpp \ ir_mod_to_fract.cpp \
ir_print_visitor.cpp \ ir_print_visitor.cpp \

123
src/glsl/ir_if_return.cpp Normal file
View File

@@ -0,0 +1,123 @@
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file ir_if_return.cpp
*
* If a function includes an if statement that returns from both
* branches, then make the branches write the return val to a temp and
* return the temp after the if statement.
*
* This allows inlinining in the common case of short functions that
* return one of two values based on a condition. This helps on
* hardware with no branching support, and may even be a useful
* transform on hardware supporting control flow by masked returns
* with normal returns.
*/
#include "ir.h"
class ir_if_return_visitor : public ir_hierarchical_visitor {
public:
ir_if_return_visitor()
{
this->progress = false;
}
ir_visitor_status visit_enter(ir_if *);
bool progress;
};
bool
do_if_return(exec_list *instructions)
{
ir_if_return_visitor v;
visit_list_elements(&v, instructions);
return v.progress;
}
ir_visitor_status
ir_if_return_visitor::visit_enter(ir_if *ir)
{
ir_return *then_return = NULL;
ir_return *else_return = NULL;
/* Try to find a return statement on both sides. */
foreach_iter(exec_list_iterator, then_iter, ir->then_instructions) {
ir_instruction *then_ir = (ir_instruction *)then_iter.get();
then_return = then_ir->as_return();
if (then_return)
break;
}
if (!then_return)
return visit_continue;
foreach_iter(exec_list_iterator, else_iter, ir->else_instructions) {
ir_instruction *else_ir = (ir_instruction *)else_iter.get();
else_return = else_ir->as_return();
if (else_return)
break;
}
if (!else_return)
return visit_continue;
/* Trim off any trailing instructions after the return statements
* on both sides.
*/
while (then_return->get_next()->get_next())
((ir_instruction *)then_return->get_next())->remove();
while (else_return->get_next()->get_next())
((ir_instruction *)else_return->get_next())->remove();
this->progress = true;
if (!then_return->value) {
then_return->remove();
else_return->remove();
ir->insert_after(new(ir) ir_return(NULL));
} else {
ir_assignment *assign;
ir_variable *new_var = new(ir) ir_variable(then_return->value->type,
"if_return_tmp");
ir->insert_before(new_var);
assign = new(ir) ir_assignment(new(ir) ir_dereference_variable(new_var),
then_return->value, NULL);
then_return->insert_before(assign);
then_return->remove();
assign = new(ir) ir_assignment(new(ir) ir_dereference_variable(new_var),
else_return->value, NULL);
else_return->insert_before(assign);
else_return->remove();
ir_dereference_variable *deref = new(ir) ir_dereference_variable(new_var);
ir->insert_after(new(ir) ir_return(deref));
}
return visit_continue;
}

View File

@@ -39,6 +39,7 @@ bool do_dead_code_unlinked(struct _mesa_glsl_parse_state *state,
exec_list *instructions); exec_list *instructions);
bool do_div_to_mul_rcp(exec_list *instructions); bool do_div_to_mul_rcp(exec_list *instructions);
bool do_function_inlining(exec_list *instructions); bool do_function_inlining(exec_list *instructions);
bool do_if_return(exec_list *instructions);
bool do_if_simplification(exec_list *instructions); bool do_if_simplification(exec_list *instructions);
bool do_mod_to_fract(exec_list *instructions); bool do_mod_to_fract(exec_list *instructions);
bool do_swizzle_swizzle(exec_list *instructions); bool do_swizzle_swizzle(exec_list *instructions);

View File

@@ -1821,6 +1821,7 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
progress = do_dead_code_unlinked(state, shader->ir) || progress; progress = do_dead_code_unlinked(state, shader->ir) || progress;
progress = do_constant_variable_unlinked(shader->ir) || progress; progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress; progress = do_constant_folding(shader->ir) || progress;
progress = do_if_return(shader->ir) || progress;
progress = do_vec_index_to_swizzle(shader->ir) || progress; progress = do_vec_index_to_swizzle(shader->ir) || progress;
/* Do this one after the previous to let the easier pass handle /* Do this one after the previous to let the easier pass handle