set stage->inputs properly (I think), plus debug/comment updates
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_program.c,v 1.12 2002/04/21 20:37:04 brianp Exp $ */
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/* $Id: t_vb_program.c,v 1.13 2002/06/23 02:40:48 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -211,15 +211,15 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
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_mesa_exec_program(ctx, program);
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#if 0
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printf("Output %d: %f, %f, %f, %f\n", i,
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machine->Registers[VP_OUT_HPOS][0],
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machine->Registers[VP_OUT_HPOS][1],
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machine->Registers[VP_OUT_HPOS][2],
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machine->Registers[VP_OUT_HPOS][3]);
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machine->Registers[VP_OUTPUT_REG_START + 0][0],
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machine->Registers[VP_OUTPUT_REG_START + 0][1],
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machine->Registers[VP_OUTPUT_REG_START + 0][2],
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machine->Registers[VP_OUTPUT_REG_START + 0][3]);
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printf(" color: %f, %f, %f, %f\n",
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machine->Registers[VP_OUT_COL0][0],
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machine->Registers[VP_OUT_COL0][1],
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machine->Registers[VP_OUT_COL0][2],
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machine->Registers[VP_OUT_COL0][3]);
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machine->Registers[VP_OUTPUT_REG_START +_1][0],
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machine->Registers[VP_OUTPUT_REG_START + 1][1],
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machine->Registers[VP_OUTPUT_REG_START + 1][2],
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machine->Registers[VP_OUTPUT_REG_START + 1][3]);
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printf("PointSize[%d]: %g\n", i,
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machine->Registers[VP_OUTPUT_REG_START + VERT_RESULT_PSIZ][0]);
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#endif
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@@ -403,13 +403,13 @@ static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
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stage->active = ctx->VertexProgram.Enabled;
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if (stage->active) {
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/* XXX what do we need here???
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*
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* I think that:
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* stage->inputs = ctx->VertexProgram.Current->InputsRead;
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* would be correct, and something similar for the outputs.
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/* I believe this is right - Keith?
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* Set stage->inputs equal to the bitmask of vertex attributes
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* which the program needs for inputs.
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*/
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stage->inputs = ctx->VertexProgram.Current->InputsRead;
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#if 000
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if (stage->privatePtr)
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stage->run = run_validate_program;
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