progs/vpglsl: Assign glGetUniformLocationARB return value to GLint.
The return type of glGetUniformLocationARB is GLint, not GLuint.
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@@ -84,9 +84,9 @@ static void check_link(GLuint prog)
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static void setup_uniforms()
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static void setup_uniforms()
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{
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{
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{
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{
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GLuint loc1f = glGetUniformLocationARB(program, "Offset1f");
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GLint loc1f = glGetUniformLocationARB(program, "Offset1f");
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GLuint loc2f = glGetUniformLocationARB(program, "Offset2f");
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GLint loc2f = glGetUniformLocationARB(program, "Offset2f");
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GLuint loc4f = glGetUniformLocationARB(program, "Offset4f");
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GLint loc4f = glGetUniformLocationARB(program, "Offset4f");
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GLfloat vecKer[] =
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GLfloat vecKer[] =
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{ 1.0, 0.0, 0.0, 1.0,
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{ 1.0, 0.0, 0.0, 1.0,
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0.0, 1.0, 0.0, 1.0,
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0.0, 1.0, 0.0, 1.0,
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@@ -105,9 +105,9 @@ static void setup_uniforms()
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}
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}
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{
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{
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GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
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GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
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GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
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GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
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GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
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GLint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
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GLfloat vecKer[] =
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GLfloat vecKer[] =
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{ 1.0, 0.0, 0.0, 0.25,
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{ 1.0, 0.0, 0.0, 0.25,
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0.0, 1.0, 0.0, 0.25,
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0.0, 1.0, 0.0, 0.25,
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