Set viewport state so viewport matches window dims.
trivial/readpixels.c works again.
This commit is contained in:
@@ -265,6 +265,7 @@ clear_with_quad(GLcontext *ctx,
|
|||||||
GLboolean color, GLboolean depth, GLboolean stencil)
|
GLboolean color, GLboolean depth, GLboolean stencil)
|
||||||
{
|
{
|
||||||
struct st_context *st = ctx->st;
|
struct st_context *st = ctx->st;
|
||||||
|
struct pipe_context *pipe = ctx->st->pipe;
|
||||||
const GLfloat x0 = ctx->DrawBuffer->_Xmin;
|
const GLfloat x0 = ctx->DrawBuffer->_Xmin;
|
||||||
const GLfloat y0 = ctx->DrawBuffer->_Ymin;
|
const GLfloat y0 = ctx->DrawBuffer->_Ymin;
|
||||||
const GLfloat x1 = ctx->DrawBuffer->_Xmax;
|
const GLfloat x1 = ctx->DrawBuffer->_Xmax;
|
||||||
@@ -274,7 +275,7 @@ clear_with_quad(GLcontext *ctx,
|
|||||||
{
|
{
|
||||||
struct pipe_alpha_test_state alpha_test;
|
struct pipe_alpha_test_state alpha_test;
|
||||||
memset(&alpha_test, 0, sizeof(alpha_test));
|
memset(&alpha_test, 0, sizeof(alpha_test));
|
||||||
st->pipe->set_alpha_test_state(st->pipe, &alpha_test);
|
pipe->set_alpha_test_state(pipe, &alpha_test);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* blend state: RGBA masking */
|
/* blend state: RGBA masking */
|
||||||
@@ -293,7 +294,7 @@ clear_with_quad(GLcontext *ctx,
|
|||||||
if (st->ctx->Color.DitherFlag)
|
if (st->ctx->Color.DitherFlag)
|
||||||
blend.dither = 1;
|
blend.dither = 1;
|
||||||
}
|
}
|
||||||
st->pipe->set_blend_state(st->pipe, &blend);
|
pipe->set_blend_state(pipe, &blend);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* depth state: always pass */
|
/* depth state: always pass */
|
||||||
@@ -305,7 +306,7 @@ clear_with_quad(GLcontext *ctx,
|
|||||||
depth_test.writemask = 1;
|
depth_test.writemask = 1;
|
||||||
depth_test.func = PIPE_FUNC_ALWAYS;
|
depth_test.func = PIPE_FUNC_ALWAYS;
|
||||||
}
|
}
|
||||||
st->pipe->set_depth_state(st->pipe, &depth_test);
|
pipe->set_depth_state(pipe, &depth_test);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* setup state: nothing */
|
/* setup state: nothing */
|
||||||
@@ -319,7 +320,7 @@ clear_with_quad(GLcontext *ctx,
|
|||||||
if (ctx->Scissor.Enabled)
|
if (ctx->Scissor.Enabled)
|
||||||
setup.scissor = 1;
|
setup.scissor = 1;
|
||||||
#endif
|
#endif
|
||||||
st->pipe->set_setup_state(st->pipe, &setup);
|
pipe->set_setup_state(pipe, &setup);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* stencil state: always set to ref value */
|
/* stencil state: always set to ref value */
|
||||||
@@ -336,7 +337,7 @@ clear_with_quad(GLcontext *ctx,
|
|||||||
stencil_test.value_mask[0] = 0xff;
|
stencil_test.value_mask[0] = 0xff;
|
||||||
stencil_test.write_mask[0] = ctx->Stencil.WriteMask[0] & 0xff;
|
stencil_test.write_mask[0] = ctx->Stencil.WriteMask[0] & 0xff;
|
||||||
}
|
}
|
||||||
st->pipe->set_stencil_state(st->pipe, &stencil_test);
|
pipe->set_stencil_state(pipe, &stencil_test);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* fragment shader state: color pass-through program */
|
/* fragment shader state: color pass-through program */
|
||||||
@@ -350,7 +351,7 @@ clear_with_quad(GLcontext *ctx,
|
|||||||
fs.inputs_read = stfp->Base.Base.InputsRead;
|
fs.inputs_read = stfp->Base.Base.InputsRead;
|
||||||
fs.tokens = &stfp->tokens[0];
|
fs.tokens = &stfp->tokens[0];
|
||||||
fs.constants = NULL;
|
fs.constants = NULL;
|
||||||
st->pipe->set_fs_state(st->pipe, &fs);
|
pipe->set_fs_state(pipe, &fs);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* vertex shader state: color/position pass-through */
|
/* vertex shader state: color/position pass-through */
|
||||||
@@ -365,20 +366,37 @@ clear_with_quad(GLcontext *ctx,
|
|||||||
vs.outputs_written = stvp->Base.Base.OutputsWritten;
|
vs.outputs_written = stvp->Base.Base.OutputsWritten;
|
||||||
vs.tokens = &stvp->tokens[0];
|
vs.tokens = &stvp->tokens[0];
|
||||||
vs.constants = NULL;
|
vs.constants = NULL;
|
||||||
st->pipe->set_vs_state(st->pipe, &vs);
|
pipe->set_vs_state(pipe, &vs);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* viewport state: viewport matching window dims */
|
||||||
|
{
|
||||||
|
const float width = ctx->DrawBuffer->Width;
|
||||||
|
const float height = ctx->DrawBuffer->Height;
|
||||||
|
struct pipe_viewport_state vp;
|
||||||
|
vp.scale[0] = 0.5 * width;
|
||||||
|
vp.scale[1] = -0.5 * height;
|
||||||
|
vp.scale[2] = 0.5;
|
||||||
|
vp.scale[3] = 1.0;
|
||||||
|
vp.translate[0] = 0.5 * width;
|
||||||
|
vp.translate[1] = 0.5 * height;
|
||||||
|
vp.translate[2] = 0.5;
|
||||||
|
vp.translate[3] = 0.0;
|
||||||
|
pipe->set_viewport_state(pipe, &vp);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* draw quad matching scissor rect (XXX verify coord round-off) */
|
/* draw quad matching scissor rect (XXX verify coord round-off) */
|
||||||
draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor);
|
draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor);
|
||||||
|
|
||||||
/* Restore pipe state */
|
/* Restore pipe state */
|
||||||
st->pipe->set_alpha_test_state(st->pipe, &st->state.alpha_test);
|
pipe->set_alpha_test_state(pipe, &st->state.alpha_test);
|
||||||
st->pipe->set_blend_state(st->pipe, &st->state.blend);
|
pipe->set_blend_state(pipe, &st->state.blend);
|
||||||
st->pipe->set_depth_state(st->pipe, &st->state.depth);
|
pipe->set_depth_state(pipe, &st->state.depth);
|
||||||
st->pipe->set_fs_state(st->pipe, &st->state.fs);
|
pipe->set_fs_state(pipe, &st->state.fs);
|
||||||
st->pipe->set_vs_state(st->pipe, &st->state.vs);
|
pipe->set_vs_state(pipe, &st->state.vs);
|
||||||
st->pipe->set_setup_state(st->pipe, &st->state.setup);
|
pipe->set_setup_state(pipe, &st->state.setup);
|
||||||
st->pipe->set_stencil_state(st->pipe, &st->state.stencil);
|
pipe->set_stencil_state(pipe, &st->state.stencil);
|
||||||
|
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
|
||||||
/* OR:
|
/* OR:
|
||||||
st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL);
|
st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL);
|
||||||
*/
|
*/
|
||||||
|
@@ -364,6 +364,22 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
|
|||||||
pipe->set_sampler_state(pipe, unit, &sampler);
|
pipe->set_sampler_state(pipe, unit, &sampler);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* viewport state: viewport matching window dims */
|
||||||
|
{
|
||||||
|
const float width = ctx->DrawBuffer->Width;
|
||||||
|
const float height = ctx->DrawBuffer->Height;
|
||||||
|
struct pipe_viewport_state vp;
|
||||||
|
vp.scale[0] = 0.5 * width;
|
||||||
|
vp.scale[1] = -0.5 * height;
|
||||||
|
vp.scale[2] = 0.5;
|
||||||
|
vp.scale[3] = 1.0;
|
||||||
|
vp.translate[0] = 0.5 * width;
|
||||||
|
vp.translate[1] = 0.5 * height;
|
||||||
|
vp.translate[2] = 0.5;
|
||||||
|
vp.translate[3] = 0.0;
|
||||||
|
pipe->set_viewport_state(pipe, &vp);
|
||||||
|
}
|
||||||
|
|
||||||
/* mipmap tree state: */
|
/* mipmap tree state: */
|
||||||
{
|
{
|
||||||
mt = make_mipmap_tree(ctx->st, width, height, format, type,
|
mt = make_mipmap_tree(ctx->st, width, height, format, type,
|
||||||
@@ -389,6 +405,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
|
|||||||
pipe->set_vs_state(pipe, &ctx->st->state.vs);
|
pipe->set_vs_state(pipe, &ctx->st->state.vs);
|
||||||
pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]);
|
pipe->set_texture_state(pipe, unit, ctx->st->state.texture[unit]);
|
||||||
pipe->set_sampler_state(pipe, unit, &ctx->st->state.sampler[unit]);
|
pipe->set_sampler_state(pipe, unit, &ctx->st->state.sampler[unit]);
|
||||||
|
pipe->set_viewport_state(pipe, &ctx->st->state.viewport);
|
||||||
|
|
||||||
free_mipmap_tree(pipe, mt);
|
free_mipmap_tree(pipe, mt);
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user