intel/vec4: fix log_data pointer

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 3384f029be ("intel/compiler: rework input parameters")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9421
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24307>
This commit is contained in:
Lionel Landwerlin
2023-07-24 22:15:08 +03:00
committed by Marge Bot
parent 6e43618b82
commit d62e494b37
2 changed files with 1 additions and 3 deletions

View File

@@ -2495,7 +2495,7 @@ vec4_visitor::run()
bool allocated_without_spills = reg_allocate();
if (!allocated_without_spills) {
brw_shader_perf_log(compiler, params->log_data,
brw_shader_perf_log(compiler, log_data,
"%s shader triggered register spilling. "
"Try reducing the number of live vec4 values "
"to improve performance.\n",

View File

@@ -342,8 +342,6 @@ private:
const bool no_spills;
unsigned last_scratch; /**< measured in 32-byte (register size) units */
const struct brw_compile_params *params;
};
} /* namespace brw */