nir: Add nir_shader_intrinsics_pass
Like instructions_pass but specialized to intrinsics. More ergnomic for this extremely common case, and possibly a bit faster by avoiding the extra function call on non-intrinsics. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com> Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24760>
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@@ -76,6 +76,8 @@ nir_builder MUST_CHECK PRINTFLIKE(3, 4)
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const char *name, ...);
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typedef bool (*nir_instr_pass_cb)(struct nir_builder *, nir_instr *, void *);
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typedef bool (*nir_intrinsic_pass_cb)(struct nir_builder *,
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nir_intrinsic_instr *, void *);
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/**
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* Iterates over all the instructions in a NIR shader and calls the given pass
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@@ -116,6 +118,48 @@ nir_shader_instructions_pass(nir_shader *shader,
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return progress;
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}
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/**
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* Iterates over all the intrinsics in a NIR shader and calls the given pass on
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* them.
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*
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* The pass should return true if it modified the shader. In that case, only
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* the preserved metadata flags will be preserved in the function impl.
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*
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* The builder will be initialized to point at the function impl, but its
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* cursor is unset.
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*/
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static inline bool
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nir_shader_intrinsics_pass(nir_shader *shader,
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nir_intrinsic_pass_cb pass,
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nir_metadata preserved,
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void *cb_data)
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{
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bool progress = false;
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nir_foreach_function_impl(impl, shader) {
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bool func_progress = false;
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nir_builder b = nir_builder_create(impl);
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nir_foreach_block_safe(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type == nir_instr_type_intrinsic) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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func_progress |= pass(&b, intr, cb_data);
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}
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}
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}
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if (func_progress) {
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nir_metadata_preserve(impl, preserved);
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progress = true;
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} else {
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nir_metadata_preserve(impl, nir_metadata_all);
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}
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}
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return progress;
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}
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void nir_builder_instr_insert(nir_builder *build, nir_instr *instr);
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static inline nir_instr *
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