glsl: handle max uniform limits with lower_const_arrays_to_uniforms
Fixes arb_tessellation_shader-large-uniforms Piglit test. Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -140,7 +140,7 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
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exec_list *instructions, bool lower_input, bool lower_output,
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bool lower_temp, bool lower_uniform);
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bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
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bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
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bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
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bool lower_clip_cull_distance(struct gl_shader_program *prog,
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gl_linked_shader *shader);
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void lower_output_reads(unsigned stage, exec_list *instructions);
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@@ -5196,8 +5196,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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/* Call opts after lowering const arrays to copy propagate things. */
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if (ctx->Const.GLSLLowerConstArrays &&
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lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i))
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lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i,
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ctx->Const.Program[i].MaxUniformComponents))
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linker_optimisation_loop(ctx, prog->_LinkedShaders[i]->ir, i);
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}
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/* Validation for special cases where we allow sampler array indexing
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@@ -45,11 +45,13 @@
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namespace {
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class lower_const_array_visitor : public ir_rvalue_visitor {
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public:
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lower_const_array_visitor(exec_list *insts, unsigned s)
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lower_const_array_visitor(exec_list *insts, unsigned s,
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unsigned available_uni_components)
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{
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instructions = insts;
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stage = s;
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const_count = 0;
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free_uni_components = available_uni_components;
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progress = false;
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}
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@@ -66,6 +68,7 @@ private:
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exec_list *instructions;
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unsigned stage;
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unsigned const_count;
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unsigned free_uni_components;
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bool progress;
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};
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@@ -85,6 +88,15 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
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if (!con || !con->type->is_array())
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return;
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/* How many uniform component slots are required? */
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unsigned component_slots = con->type->component_slots();
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/* We would utilize more than is available, bail out. */
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if (component_slots > free_uni_components)
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return;
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free_uni_components -= component_slots;
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void *mem_ctx = ralloc_parent(con);
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/* In the very unlikely event of 4294967295 constant arrays in a single
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@@ -116,9 +128,30 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
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} /* anonymous namespace */
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bool
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lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage)
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static unsigned
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count_uniforms(exec_list *instructions)
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{
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lower_const_array_visitor v(instructions, stage);
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unsigned total = 0;
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foreach_in_list(ir_instruction, node, instructions) {
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ir_variable *const var = node->as_variable();
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if (!var || var->data.mode != ir_var_uniform)
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continue;
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total += var->type->component_slots();
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}
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return total;
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}
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bool
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lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage,
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unsigned max_uniform_components)
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{
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unsigned uniform_components = count_uniforms(instructions);
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unsigned free_uniform_slots = max_uniform_components - uniform_components;
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lower_const_array_visitor v(instructions, stage, free_uniform_slots);
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return v.run();
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}
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