iris: Merge iris_create_[shader stage]_state funcs into iris_create_shader_state

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
This commit is contained in:
Ian Romanick
2021-06-01 19:07:24 -07:00
committed by Marge Bot
parent eafcee4ab1
commit d5ec4716de

View File

@@ -2322,155 +2322,6 @@ iris_create_uncompiled_shader(struct iris_screen *screen,
return ish; return ish;
} }
static void *
iris_create_vs_state(struct iris_context *ice,
struct iris_uncompiled_shader *ish)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
struct u_upload_mgr *uploader = ice->shaders.uploader_unsync;
/* User clip planes */
if (ish->nir->info.clip_distance_array_size == 0)
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
if (screen->precompile) {
struct iris_vs_prog_key key = { KEY_ID(vue.base) };
if (!iris_disk_cache_retrieve(screen, uploader, ish, &key, sizeof(key)))
iris_compile_vs(screen, uploader, &ice->dbg, ish, &key);
}
return ish;
}
static void *
iris_create_tcs_state(struct iris_context *ice,
struct iris_uncompiled_shader *ish)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
struct u_upload_mgr *uploader = ice->shaders.uploader_unsync;
struct shader_info *info = &ish->nir->info;
if (screen->precompile) {
const unsigned _GL_TRIANGLES = 0x0004;
struct iris_tcs_prog_key key = {
KEY_ID(vue.base),
// XXX: make sure the linker fills this out from the TES...
.tes_primitive_mode =
info->tess.primitive_mode ? info->tess.primitive_mode
: _GL_TRIANGLES,
.outputs_written = info->outputs_written,
.patch_outputs_written = info->patch_outputs_written,
};
/* 8_PATCH mode needs the key to contain the input patch dimensionality.
* We don't have that information, so we randomly guess that the input
* and output patches are the same size. This is a bad guess, but we
* can't do much better.
*/
if (compiler->use_tcs_8_patch)
key.input_vertices = info->tess.tcs_vertices_out;
if (!iris_disk_cache_retrieve(screen, uploader, ish, &key, sizeof(key)))
iris_compile_tcs(screen, NULL, uploader, &ice->dbg, ish, &key);
}
return ish;
}
static void *
iris_create_tes_state(struct iris_context *ice,
struct iris_uncompiled_shader *ish)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
struct u_upload_mgr *uploader = ice->shaders.uploader_unsync;
struct shader_info *info = &ish->nir->info;
/* User clip planes */
if (ish->nir->info.clip_distance_array_size == 0)
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
if (screen->precompile) {
struct iris_tes_prog_key key = {
KEY_ID(vue.base),
// XXX: not ideal, need TCS output/TES input unification
.inputs_read = info->inputs_read,
.patch_inputs_read = info->patch_inputs_read,
};
if (!iris_disk_cache_retrieve(screen, uploader, ish, &key, sizeof(key)))
iris_compile_tes(screen, uploader, &ice->dbg, ish, &key);
}
return ish;
}
static void *
iris_create_gs_state(struct iris_context *ice,
struct iris_uncompiled_shader *ish)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
struct u_upload_mgr *uploader = ice->shaders.uploader_unsync;
/* User clip planes */
if (ish->nir->info.clip_distance_array_size == 0)
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
if (screen->precompile) {
struct iris_gs_prog_key key = { KEY_ID(vue.base) };
if (!iris_disk_cache_retrieve(screen, uploader, ish, &key, sizeof(key)))
iris_compile_gs(screen, uploader, &ice->dbg, ish, &key);
}
return ish;
}
static void *
iris_create_fs_state(struct iris_context *ice,
struct iris_uncompiled_shader *ish)
{
struct iris_screen *screen = (void *) ice->ctx.screen;
struct u_upload_mgr *uploader = ice->shaders.uploader_unsync;
struct shader_info *info = &ish->nir->info;
ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) |
(1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) |
(1ull << IRIS_NOS_RASTERIZER) |
(1ull << IRIS_NOS_BLEND);
/* The program key needs the VUE map if there are > 16 inputs */
if (util_bitcount64(ish->nir->info.inputs_read &
BRW_FS_VARYING_INPUT_MASK) > 16) {
ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP);
}
if (screen->precompile) {
const uint64_t color_outputs = info->outputs_written &
~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
bool can_rearrange_varyings =
util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
const struct intel_device_info *devinfo = &screen->devinfo;
struct iris_fs_prog_key key = {
KEY_ID(base),
.nr_color_regions = util_bitcount(color_outputs),
.coherent_fb_fetch = devinfo->ver >= 9,
.input_slots_valid =
can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
};
if (!iris_disk_cache_retrieve(screen, uploader, ish, &key, sizeof(key)))
iris_compile_fs(screen, uploader, &ice->dbg, ish, &key, NULL);
}
return ish;
}
static void * static void *
iris_create_compute_state(struct pipe_context *ctx, iris_create_compute_state(struct pipe_context *ctx,
const struct pipe_compute_state *state) const struct pipe_compute_state *state)
@@ -2524,6 +2375,40 @@ iris_create_compute_state(struct pipe_context *ctx,
return ish; return ish;
} }
static void
iris_compile_shader(struct iris_screen *screen,
struct u_upload_mgr *uploader,
struct pipe_debug_callback *dbg,
struct iris_uncompiled_shader *ish,
const void *key)
{
switch (ish->nir->info.stage) {
case MESA_SHADER_VERTEX:
iris_compile_vs(screen, uploader, dbg, ish,
(const struct iris_vs_prog_key *) key);
break;
case MESA_SHADER_TESS_CTRL:
iris_compile_tcs(screen, NULL, uploader, dbg, ish,
(const struct iris_tcs_prog_key *) key);
break;
case MESA_SHADER_TESS_EVAL:
iris_compile_tes(screen, uploader, dbg, ish,
(const struct iris_tes_prog_key *) key);
break;
case MESA_SHADER_GEOMETRY:
iris_compile_gs(screen, uploader, dbg, ish,
(const struct iris_gs_prog_key *) key);
break;
case MESA_SHADER_FRAGMENT:
iris_compile_fs(screen, uploader, dbg, ish,
(const struct iris_fs_prog_key *) key, NULL);
break;
default:
unreachable("Invalid shader stage.");
}
}
static void * static void *
iris_create_shader_state(struct pipe_context *ctx, iris_create_shader_state(struct pipe_context *ctx,
const struct pipe_shader_state *state) const struct pipe_shader_state *state)
@@ -2531,30 +2416,124 @@ iris_create_shader_state(struct pipe_context *ctx,
struct iris_context *ice = (void *) ctx; struct iris_context *ice = (void *) ctx;
struct iris_screen *screen = (void *) ctx->screen; struct iris_screen *screen = (void *) ctx->screen;
struct nir_shader *nir; struct nir_shader *nir;
struct shader_info *info = &ish->nir->info;
if (state->type == PIPE_SHADER_IR_TGSI) if (state->type == PIPE_SHADER_IR_TGSI)
nir = tgsi_to_nir(state->tokens, ctx->screen, false); nir = tgsi_to_nir(state->tokens, ctx->screen, false);
else else
nir = state->ir.nir; nir = state->ir.nir;
const struct shader_info *const info = &nir->info;
struct iris_uncompiled_shader *ish = struct iris_uncompiled_shader *ish =
iris_create_uncompiled_shader(screen, nir, &state->stream_output); iris_create_uncompiled_shader(screen, nir, &state->stream_output);
union iris_any_prog_key key;
unsigned key_size = 0;
memset(&key, 0, sizeof(key));
switch (info->stage) { switch (info->stage) {
case MESA_SHADER_VERTEX: case MESA_SHADER_VERTEX:
return iris_create_vs_state(ice, ish); /* User clip planes */
case MESA_SHADER_TESS_CTRL: if (info->clip_distance_array_size == 0)
return iris_create_tcs_state(ice, ish); ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
key.vs = (struct iris_vs_prog_key) { KEY_ID(vue.base) };
key_size = sizeof(key.vs);
break;
case MESA_SHADER_TESS_CTRL: {
const unsigned _GL_TRIANGLES = 0x0004;
key.tcs = (struct iris_tcs_prog_key) {
KEY_ID(vue.base),
// XXX: make sure the linker fills this out from the TES...
.tes_primitive_mode =
info->tess.primitive_mode ? info->tess.primitive_mode
: _GL_TRIANGLES,
.outputs_written = info->outputs_written,
.patch_outputs_written = info->patch_outputs_written,
};
/* 8_PATCH mode needs the key to contain the input patch dimensionality.
* We don't have that information, so we randomly guess that the input
* and output patches are the same size. This is a bad guess, but we
* can't do much better.
*/
if (screen->compiler->use_tcs_8_patch)
key.tcs.input_vertices = info->tess.tcs_vertices_out;
key_size = sizeof(key.tcs);
break;
}
case MESA_SHADER_TESS_EVAL: case MESA_SHADER_TESS_EVAL:
return iris_create_tes_state(ice, ish); /* User clip planes */
if (info->clip_distance_array_size == 0)
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
key.tes = (struct iris_tes_prog_key) {
KEY_ID(vue.base),
// XXX: not ideal, need TCS output/TES input unification
.inputs_read = info->inputs_read,
.patch_inputs_read = info->patch_inputs_read,
};
key_size = sizeof(key.tes);
break;
case MESA_SHADER_GEOMETRY: case MESA_SHADER_GEOMETRY:
return iris_create_gs_state(ice, ish); /* User clip planes */
if (info->clip_distance_array_size == 0)
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
key.gs = (struct iris_gs_prog_key) { KEY_ID(vue.base) };
key_size = sizeof(key.gs);
break;
case MESA_SHADER_FRAGMENT: case MESA_SHADER_FRAGMENT:
return iris_create_fs_state(ice, ish); ish->nos |= (1ull << IRIS_NOS_FRAMEBUFFER) |
(1ull << IRIS_NOS_DEPTH_STENCIL_ALPHA) |
(1ull << IRIS_NOS_RASTERIZER) |
(1ull << IRIS_NOS_BLEND);
/* The program key needs the VUE map if there are > 16 inputs */
if (util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) > 16) {
ish->nos |= (1ull << IRIS_NOS_LAST_VUE_MAP);
}
const uint64_t color_outputs = info->outputs_written &
~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
BITFIELD64_BIT(FRAG_RESULT_STENCIL) |
BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
bool can_rearrange_varyings =
util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
const struct intel_device_info *devinfo = &screen->devinfo;
key.fs = (struct iris_fs_prog_key) {
KEY_ID(base),
.nr_color_regions = util_bitcount(color_outputs),
.coherent_fb_fetch = devinfo->ver >= 9,
.input_slots_valid =
can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
};
key_size = sizeof(key.fs);
break;
default: default:
unreachable("Invalid shader stage."); unreachable("Invalid shader stage.");
} }
if (screen->precompile) {
struct u_upload_mgr *uploader = ice->shaders.uploader_unsync;
if (!iris_disk_cache_retrieve(screen, uploader, ish, &key, key_size))
iris_compile_shader(screen, uploader, &ice->dbg, ish, &key);
}
return ish;
} }
/** /**