glsl/nir: Use sized types for nir_tex_instr::dest_type
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
This commit is contained in:
@@ -2425,29 +2425,7 @@ nir_visitor::visit(ir_texture *ir)
|
||||
instr->is_shadow = ir->sampler->type->sampler_shadow;
|
||||
if (instr->is_shadow)
|
||||
instr->is_new_style_shadow = (ir->type->vector_elements == 1);
|
||||
switch (ir->type->base_type) {
|
||||
case GLSL_TYPE_FLOAT:
|
||||
instr->dest_type = nir_type_float;
|
||||
break;
|
||||
case GLSL_TYPE_FLOAT16:
|
||||
instr->dest_type = nir_type_float16;
|
||||
break;
|
||||
case GLSL_TYPE_INT16:
|
||||
instr->dest_type = nir_type_int16;
|
||||
break;
|
||||
case GLSL_TYPE_UINT16:
|
||||
instr->dest_type = nir_type_uint16;
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
instr->dest_type = nir_type_int;
|
||||
break;
|
||||
case GLSL_TYPE_BOOL:
|
||||
case GLSL_TYPE_UINT:
|
||||
instr->dest_type = nir_type_uint;
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
instr->dest_type = nir_get_nir_type_for_glsl_type(ir->type);
|
||||
|
||||
nir_deref_instr *sampler_deref = evaluate_deref(ir->sampler);
|
||||
|
||||
|
Reference in New Issue
Block a user