zink: set depth dynamic state values unconditionally
spec requires the state values to be set if the dynamic state is enabled regardless of whether they will take effect cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22827>
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@@ -604,7 +604,6 @@ zink_draw(struct pipe_context *pctx,
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dsa_state->hw_state.min_depth_bounds,
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dsa_state->hw_state.min_depth_bounds,
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dsa_state->hw_state.max_depth_bounds);
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dsa_state->hw_state.max_depth_bounds);
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VKCTX(CmdSetDepthTestEnableEXT)(batch->state->cmdbuf, dsa_state->hw_state.depth_test);
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VKCTX(CmdSetDepthTestEnableEXT)(batch->state->cmdbuf, dsa_state->hw_state.depth_test);
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if (dsa_state->hw_state.depth_test)
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VKCTX(CmdSetDepthCompareOpEXT)(batch->state->cmdbuf, dsa_state->hw_state.depth_compare_op);
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VKCTX(CmdSetDepthCompareOpEXT)(batch->state->cmdbuf, dsa_state->hw_state.depth_compare_op);
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VKCTX(CmdSetDepthWriteEnableEXT)(batch->state->cmdbuf, dsa_state->hw_state.depth_write);
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VKCTX(CmdSetDepthWriteEnableEXT)(batch->state->cmdbuf, dsa_state->hw_state.depth_write);
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VKCTX(CmdSetStencilTestEnableEXT)(batch->state->cmdbuf, dsa_state->hw_state.stencil_test);
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VKCTX(CmdSetStencilTestEnableEXT)(batch->state->cmdbuf, dsa_state->hw_state.stencil_test);
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@@ -631,6 +630,7 @@ zink_draw(struct pipe_context *pctx,
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} else {
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} else {
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VKCTX(CmdSetStencilWriteMask)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, dsa_state->hw_state.stencil_front.writeMask);
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VKCTX(CmdSetStencilWriteMask)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, dsa_state->hw_state.stencil_front.writeMask);
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VKCTX(CmdSetStencilCompareMask)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, dsa_state->hw_state.stencil_front.compareMask);
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VKCTX(CmdSetStencilCompareMask)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, dsa_state->hw_state.stencil_front.compareMask);
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VKCTX(CmdSetStencilOpEXT)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_ALWAYS);
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}
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}
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}
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}
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ctx->dsa_state_changed = false;
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ctx->dsa_state_changed = false;
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