glsl: add enable flags for ARB_compute_variable_group_size

This also initializes the default values for the standalone compiler.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2016-09-07 18:05:52 +02:00
parent 45ab63c0cb
commit d5c8481d57
4 changed files with 12 additions and 0 deletions

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@@ -590,6 +590,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_ES3_2_compatibility),
EXT(ARB_arrays_of_arrays),
EXT(ARB_compute_shader),
EXT(ARB_compute_variable_group_size),
EXT(ARB_conservative_depth),
EXT(ARB_cull_distance),
EXT(ARB_derivative_control),

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@@ -576,6 +576,8 @@ struct _mesa_glsl_parse_state {
bool ARB_arrays_of_arrays_warn;
bool ARB_compute_shader_enable;
bool ARB_compute_shader_warn;
bool ARB_compute_variable_group_size_enable;
bool ARB_compute_variable_group_size_warn;
bool ARB_conservative_depth_enable;
bool ARB_conservative_depth_warn;
bool ARB_cull_distance_enable;

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@@ -58,6 +58,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
ctx->Const.MaxComputeSharedMemorySize = 32768;
ctx->Const.MaxComputeVariableGroupSize[0] = 512;
ctx->Const.MaxComputeVariableGroupSize[1] = 512;
ctx->Const.MaxComputeVariableGroupSize[2] = 64;
ctx->Const.MaxComputeVariableGroupInvocations = 512;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;

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@@ -156,6 +156,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.dummy_false = false;
ctx->Extensions.dummy_true = true;
ctx->Extensions.ARB_compute_shader = true;
ctx->Extensions.ARB_compute_variable_group_size = true;
ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_ES2_compatibility = true;
@@ -219,6 +220,10 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
ctx->Const.MaxComputeVariableGroupSize[0] = 512;
ctx->Const.MaxComputeVariableGroupSize[1] = 512;
ctx->Const.MaxComputeVariableGroupSize[2] = 64;
ctx->Const.MaxComputeVariableGroupInvocations = 512;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */