glsl: add enable flags for ARB_compute_variable_group_size
This also initializes the default values for the standalone compiler. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -590,6 +590,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
|
|||||||
EXT(ARB_ES3_2_compatibility),
|
EXT(ARB_ES3_2_compatibility),
|
||||||
EXT(ARB_arrays_of_arrays),
|
EXT(ARB_arrays_of_arrays),
|
||||||
EXT(ARB_compute_shader),
|
EXT(ARB_compute_shader),
|
||||||
|
EXT(ARB_compute_variable_group_size),
|
||||||
EXT(ARB_conservative_depth),
|
EXT(ARB_conservative_depth),
|
||||||
EXT(ARB_cull_distance),
|
EXT(ARB_cull_distance),
|
||||||
EXT(ARB_derivative_control),
|
EXT(ARB_derivative_control),
|
||||||
|
@@ -576,6 +576,8 @@ struct _mesa_glsl_parse_state {
|
|||||||
bool ARB_arrays_of_arrays_warn;
|
bool ARB_arrays_of_arrays_warn;
|
||||||
bool ARB_compute_shader_enable;
|
bool ARB_compute_shader_enable;
|
||||||
bool ARB_compute_shader_warn;
|
bool ARB_compute_shader_warn;
|
||||||
|
bool ARB_compute_variable_group_size_enable;
|
||||||
|
bool ARB_compute_variable_group_size_warn;
|
||||||
bool ARB_conservative_depth_enable;
|
bool ARB_conservative_depth_enable;
|
||||||
bool ARB_conservative_depth_warn;
|
bool ARB_conservative_depth_warn;
|
||||||
bool ARB_cull_distance_enable;
|
bool ARB_cull_distance_enable;
|
||||||
|
@@ -58,6 +58,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
|
|||||||
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
|
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
|
||||||
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
|
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
|
||||||
ctx->Const.MaxComputeSharedMemorySize = 32768;
|
ctx->Const.MaxComputeSharedMemorySize = 32768;
|
||||||
|
ctx->Const.MaxComputeVariableGroupSize[0] = 512;
|
||||||
|
ctx->Const.MaxComputeVariableGroupSize[1] = 512;
|
||||||
|
ctx->Const.MaxComputeVariableGroupSize[2] = 64;
|
||||||
|
ctx->Const.MaxComputeVariableGroupInvocations = 512;
|
||||||
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
|
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
|
||||||
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
|
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
|
||||||
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
|
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
|
||||||
|
@@ -156,6 +156,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
|
|||||||
ctx->Extensions.dummy_false = false;
|
ctx->Extensions.dummy_false = false;
|
||||||
ctx->Extensions.dummy_true = true;
|
ctx->Extensions.dummy_true = true;
|
||||||
ctx->Extensions.ARB_compute_shader = true;
|
ctx->Extensions.ARB_compute_shader = true;
|
||||||
|
ctx->Extensions.ARB_compute_variable_group_size = true;
|
||||||
ctx->Extensions.ARB_conservative_depth = true;
|
ctx->Extensions.ARB_conservative_depth = true;
|
||||||
ctx->Extensions.ARB_draw_instanced = true;
|
ctx->Extensions.ARB_draw_instanced = true;
|
||||||
ctx->Extensions.ARB_ES2_compatibility = true;
|
ctx->Extensions.ARB_ES2_compatibility = true;
|
||||||
@@ -219,6 +220,10 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
|
|||||||
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
|
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
|
||||||
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
|
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
|
||||||
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
|
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
|
||||||
|
ctx->Const.MaxComputeVariableGroupSize[0] = 512;
|
||||||
|
ctx->Const.MaxComputeVariableGroupSize[1] = 512;
|
||||||
|
ctx->Const.MaxComputeVariableGroupSize[2] = 64;
|
||||||
|
ctx->Const.MaxComputeVariableGroupInvocations = 512;
|
||||||
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
|
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
|
||||||
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
|
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
|
||||||
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
|
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */
|
||||||
|
Reference in New Issue
Block a user