linker: Link built-in functions instead of including them in every shader

This is an invasive set of changes.  Each user shader tracks a set of other
shaders that contain built-in functions.  During compilation, function
prototypes are imported from these shaders.  During linking, the
shaders are linked with these built-in-function shaders just like with
any other shader.
This commit is contained in:
Ian Romanick
2010-07-20 11:29:46 -07:00
parent 4ccd3c548b
commit d5be2acae3
9 changed files with 253 additions and 57 deletions

View File

@@ -739,7 +739,28 @@ link_intrastage_shaders(struct gl_shader_program *prog,
/* Resolve initializers for global variables in the linked shader.
*/
link_function_calls(prog, linked, shader_list, num_shaders);
unsigned num_linking_shaders = num_shaders;
for (unsigned i = 0; i < num_shaders; i++)
num_linking_shaders += shader_list[i]->num_builtins_to_link;
gl_shader **linking_shaders =
(gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *));
memcpy(linking_shaders, shader_list,
sizeof(linking_shaders[0]) * num_shaders);
unsigned idx = num_shaders;
for (unsigned i = 0; i < num_shaders; i++) {
memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link,
sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link);
idx += shader_list[i]->num_builtins_to_link;
}
assert(idx == num_linking_shaders);
link_function_calls(prog, linked, linking_shaders, num_linking_shaders);
free(linking_shaders);
return linked;
}