mesa: GL_ARB_texture_storage is not optional
In Mesa, this extension is implemented purely in software. Drivers may *optionally* provide optimized paths. NOTE: This has the side effect of enabling the extension in the radeon, r200, and nouveau drivers. v2: Minor whitespace tidying (suggested by Brian). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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committed by
Kenneth Graunke

parent
70966570f3
commit
d5b6b7a39b
@@ -542,7 +542,6 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.ARB_texture_storage = GL_TRUE;
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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