mesa: GL_ARB_texture_storage is not optional

In Mesa, this extension is implemented purely in software.  Drivers may
*optionally* provide optimized paths.

NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.

v2: Minor whitespace tidying (suggested by Brian).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Ian Romanick
2013-06-27 18:20:32 -07:00
committed by Kenneth Graunke
parent 70966570f3
commit d5b6b7a39b
8 changed files with 4 additions and 16 deletions

View File

@@ -542,7 +542,6 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
ctx->Extensions.ARB_texture_storage = GL_TRUE;
ctx->Extensions.ARB_vertex_program = GL_TRUE;
ctx->Extensions.ARB_vertex_shader = GL_TRUE;