i965: Move intel_debug.h to intel/common/gen_debug.h
This is shared between the Vulkan and GL drivers as it's a requirement of the back-end compiler. However, it doesn't really belong in the compiler. We rename the file to match the prefix of the other stuff in common and because libdrm defines an intel_debug.h and this avoids a pile of possible name conflicts. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
134
src/intel/common/gen_debug.h
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134
src/intel/common/gen_debug.h
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/*
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* Copyright 2003 VMware, Inc.
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* Copyright © 2007 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <stdint.h>
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#include "compiler/shader_enums.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \file gen_debug.h
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*
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* Basic INTEL_DEBUG environment variable handling. This file defines the
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* list of debugging flags, as well as some macros for handling them.
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*/
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extern uint64_t INTEL_DEBUG;
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#define DEBUG_TEXTURE (1ull << 0)
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#define DEBUG_STATE (1ull << 1)
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#define DEBUG_BLIT (1ull << 2)
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#define DEBUG_MIPTREE (1ull << 3)
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#define DEBUG_PERF (1ull << 4)
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#define DEBUG_PERFMON (1ull << 5)
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#define DEBUG_BATCH (1ull << 6)
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#define DEBUG_PIXEL (1ull << 7)
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#define DEBUG_BUFMGR (1ull << 8)
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#define DEBUG_FBO (1ull << 9)
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#define DEBUG_GS (1ull << 10)
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#define DEBUG_SYNC (1ull << 11)
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#define DEBUG_PRIMS (1ull << 12)
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#define DEBUG_VERTS (1ull << 13)
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#define DEBUG_DRI (1ull << 14)
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#define DEBUG_SF (1ull << 15)
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#define DEBUG_STATS (1ull << 16)
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#define DEBUG_WM (1ull << 17)
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#define DEBUG_URB (1ull << 18)
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#define DEBUG_VS (1ull << 19)
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#define DEBUG_CLIP (1ull << 20)
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#define DEBUG_AUB (1ull << 21)
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#define DEBUG_SHADER_TIME (1ull << 22)
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#define DEBUG_BLORP (1ull << 23)
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#define DEBUG_NO16 (1ull << 24)
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#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 25)
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#define DEBUG_OPTIMIZER (1ull << 26)
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#define DEBUG_ANNOTATION (1ull << 27)
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#define DEBUG_NO8 (1ull << 28)
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#define DEBUG_VEC4VS (1ull << 29)
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#define DEBUG_SPILL_FS (1ull << 30)
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#define DEBUG_SPILL_VEC4 (1ull << 31)
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#define DEBUG_CS (1ull << 32)
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#define DEBUG_HEX (1ull << 33)
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#define DEBUG_NO_COMPACTION (1ull << 34)
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#define DEBUG_TCS (1ull << 35)
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#define DEBUG_TES (1ull << 36)
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#define DEBUG_L3 (1ull << 37)
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#define DEBUG_DO32 (1ull << 38)
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#define DEBUG_NO_RBC (1ull << 39)
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#ifdef HAVE_ANDROID_PLATFORM
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#define LOG_TAG "INTEL-MESA"
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#include <cutils/log.h>
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#ifndef ALOGW
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#define ALOGW LOGW
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#endif
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#define dbg_printf(...) ALOGW(__VA_ARGS__)
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#else
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#define dbg_printf(...) fprintf(stderr, __VA_ARGS__)
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#endif /* HAVE_ANDROID_PLATFORM */
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#define DBG(...) do { \
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if (unlikely(INTEL_DEBUG & FILE_DEBUG_FLAG)) \
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dbg_printf(__VA_ARGS__); \
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} while(0)
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#define perf_debug(...) do { \
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static GLuint msg_id = 0; \
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if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
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dbg_printf(__VA_ARGS__); \
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if (brw->perf_debug) \
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_mesa_gl_debug(&brw->ctx, &msg_id, \
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MESA_DEBUG_SOURCE_API, \
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MESA_DEBUG_TYPE_PERFORMANCE, \
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MESA_DEBUG_SEVERITY_MEDIUM, \
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__VA_ARGS__); \
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} while(0)
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#define WARN_ONCE(cond, fmt...) do { \
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if (unlikely(cond)) { \
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static bool _warned = false; \
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static GLuint msg_id = 0; \
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if (!_warned) { \
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fprintf(stderr, "WARNING: "); \
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fprintf(stderr, fmt); \
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_warned = true; \
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\
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_mesa_gl_debug(ctx, &msg_id, \
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MESA_DEBUG_SOURCE_API, \
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MESA_DEBUG_TYPE_OTHER, \
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MESA_DEBUG_SEVERITY_HIGH, fmt); \
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} \
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} \
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} while (0)
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extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
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extern void brw_process_intel_debug_variable(void);
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#ifdef __cplusplus
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}
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#endif
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