glsl: add varying resources for arrays of complex types
This patch is mostly a patch done by Ilia Mirkin. It fixes KHR-GL45.enhanced_layouts.varying_structure_locations. v2: fix locations for TCS/TES/GS inputs and outputs (Ilia) CC: Ilia Mirkin <imirkin@alum.mit.edu> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103098 Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
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@@ -3808,6 +3808,7 @@ add_shader_variable(const struct gl_context *ctx,
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GLenum programInterface, ir_variable *var,
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const char *name, const glsl_type *type,
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bool use_implicit_location, int location,
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bool inouts_share_location,
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const glsl_type *outermost_struct_type = NULL)
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{
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const glsl_type *interface_type = var->get_interface_type();
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@@ -3870,7 +3871,7 @@ add_shader_variable(const struct gl_context *ctx,
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stage_mask, programInterface,
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var, field_name, field->type,
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use_implicit_location, field_location,
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outermost_struct_type))
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false, outermost_struct_type))
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return false;
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field_location += field->type->count_attribute_slots(false);
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@@ -3878,6 +3879,43 @@ add_shader_variable(const struct gl_context *ctx,
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return true;
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}
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case GLSL_TYPE_ARRAY: {
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/* The ARB_program_interface_query spec says:
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*
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* "For an active variable declared as an array of basic types, a
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* single entry will be generated, with its name string formed by
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* concatenating the name of the array and the string "[0]"."
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*
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* "For an active variable declared as an array of an aggregate data
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* type (structures or arrays), a separate entry will be generated
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* for each active array element, unless noted immediately below.
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* The name of each entry is formed by concatenating the name of
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* the array, the "[" character, an integer identifying the element
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* number, and the "]" character. These enumeration rules are
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* applied recursively, treating each enumerated array element as a
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* separate active variable."
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*/
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const struct glsl_type *array_type = type->fields.array;
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if (array_type->base_type == GLSL_TYPE_STRUCT ||
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array_type->base_type == GLSL_TYPE_ARRAY) {
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unsigned elem_location = location;
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unsigned stride = inouts_share_location ? 0 :
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array_type->count_attribute_slots(false);
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for (unsigned i = 0; i < type->length; i++) {
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char *elem = ralloc_asprintf(shProg, "%s[%d]", name, i);
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if (!add_shader_variable(ctx, shProg, resource_set,
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stage_mask, programInterface,
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var, elem, array_type,
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use_implicit_location, elem_location,
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false, outermost_struct_type))
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return false;
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elem_location += stride;
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}
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return true;
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}
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/* fallthrough */
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}
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default: {
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/* The ARB_program_interface_query spec says:
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*
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@@ -3898,6 +3936,20 @@ add_shader_variable(const struct gl_context *ctx,
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}
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}
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static bool
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inout_has_same_location(const ir_variable *var, unsigned stage)
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{
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if (!var->data.patch &&
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((var->data.mode == ir_var_shader_out &&
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stage == MESA_SHADER_TESS_CTRL) ||
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(var->data.mode == ir_var_shader_in &&
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(stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
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stage == MESA_SHADER_GEOMETRY))))
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return true;
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else
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return false;
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}
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static bool
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add_interface_variables(const struct gl_context *ctx,
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struct gl_shader_program *shProg,
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@@ -3954,7 +4006,8 @@ add_interface_variables(const struct gl_context *ctx,
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if (!add_shader_variable(ctx, shProg, resource_set,
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1 << stage, programInterface,
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var, var->name, var->type, vs_input_or_fs_output,
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var->data.location - loc_bias))
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var->data.location - loc_bias,
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inout_has_same_location(var, stage)))
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return false;
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}
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return true;
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@@ -3992,7 +4045,8 @@ add_packed_varyings(const struct gl_context *ctx,
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if (!add_shader_variable(ctx, shProg, resource_set,
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stage_mask,
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iface, var, var->name, var->type, false,
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var->data.location - VARYING_SLOT_VAR0))
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var->data.location - VARYING_SLOT_VAR0,
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inout_has_same_location(var, stage)))
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return false;
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}
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}
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@@ -4018,7 +4072,8 @@ add_fragdata_arrays(const struct gl_context *ctx,
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if (!add_shader_variable(ctx, shProg, resource_set,
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1 << MESA_SHADER_FRAGMENT,
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GL_PROGRAM_OUTPUT, var, var->name, var->type,
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true, var->data.location - FRAG_RESULT_DATA0))
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true, var->data.location - FRAG_RESULT_DATA0,
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false))
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return false;
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}
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}
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