glsl: add varying resources for arrays of complex types

This patch is mostly a patch done by Ilia Mirkin.

It fixes KHR-GL45.enhanced_layouts.varying_structure_locations.

v2: fix locations for TCS/TES/GS inputs and outputs (Ilia)

CC: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103098
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
This commit is contained in:
Juan A. Suarez Romero
2017-10-31 17:39:17 +00:00
parent 36be8c2fcf
commit d5a641106b

View File

@@ -3808,6 +3808,7 @@ add_shader_variable(const struct gl_context *ctx,
GLenum programInterface, ir_variable *var,
const char *name, const glsl_type *type,
bool use_implicit_location, int location,
bool inouts_share_location,
const glsl_type *outermost_struct_type = NULL)
{
const glsl_type *interface_type = var->get_interface_type();
@@ -3870,7 +3871,7 @@ add_shader_variable(const struct gl_context *ctx,
stage_mask, programInterface,
var, field_name, field->type,
use_implicit_location, field_location,
outermost_struct_type))
false, outermost_struct_type))
return false;
field_location += field->type->count_attribute_slots(false);
@@ -3878,6 +3879,43 @@ add_shader_variable(const struct gl_context *ctx,
return true;
}
case GLSL_TYPE_ARRAY: {
/* The ARB_program_interface_query spec says:
*
* "For an active variable declared as an array of basic types, a
* single entry will be generated, with its name string formed by
* concatenating the name of the array and the string "[0]"."
*
* "For an active variable declared as an array of an aggregate data
* type (structures or arrays), a separate entry will be generated
* for each active array element, unless noted immediately below.
* The name of each entry is formed by concatenating the name of
* the array, the "[" character, an integer identifying the element
* number, and the "]" character. These enumeration rules are
* applied recursively, treating each enumerated array element as a
* separate active variable."
*/
const struct glsl_type *array_type = type->fields.array;
if (array_type->base_type == GLSL_TYPE_STRUCT ||
array_type->base_type == GLSL_TYPE_ARRAY) {
unsigned elem_location = location;
unsigned stride = inouts_share_location ? 0 :
array_type->count_attribute_slots(false);
for (unsigned i = 0; i < type->length; i++) {
char *elem = ralloc_asprintf(shProg, "%s[%d]", name, i);
if (!add_shader_variable(ctx, shProg, resource_set,
stage_mask, programInterface,
var, elem, array_type,
use_implicit_location, elem_location,
false, outermost_struct_type))
return false;
elem_location += stride;
}
return true;
}
/* fallthrough */
}
default: {
/* The ARB_program_interface_query spec says:
*
@@ -3898,6 +3936,20 @@ add_shader_variable(const struct gl_context *ctx,
}
}
static bool
inout_has_same_location(const ir_variable *var, unsigned stage)
{
if (!var->data.patch &&
((var->data.mode == ir_var_shader_out &&
stage == MESA_SHADER_TESS_CTRL) ||
(var->data.mode == ir_var_shader_in &&
(stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY))))
return true;
else
return false;
}
static bool
add_interface_variables(const struct gl_context *ctx,
struct gl_shader_program *shProg,
@@ -3954,7 +4006,8 @@ add_interface_variables(const struct gl_context *ctx,
if (!add_shader_variable(ctx, shProg, resource_set,
1 << stage, programInterface,
var, var->name, var->type, vs_input_or_fs_output,
var->data.location - loc_bias))
var->data.location - loc_bias,
inout_has_same_location(var, stage)))
return false;
}
return true;
@@ -3992,7 +4045,8 @@ add_packed_varyings(const struct gl_context *ctx,
if (!add_shader_variable(ctx, shProg, resource_set,
stage_mask,
iface, var, var->name, var->type, false,
var->data.location - VARYING_SLOT_VAR0))
var->data.location - VARYING_SLOT_VAR0,
inout_has_same_location(var, stage)))
return false;
}
}
@@ -4018,7 +4072,8 @@ add_fragdata_arrays(const struct gl_context *ctx,
if (!add_shader_variable(ctx, shProg, resource_set,
1 << MESA_SHADER_FRAGMENT,
GL_PROGRAM_OUTPUT, var, var->name, var->type,
true, var->data.location - FRAG_RESULT_DATA0))
true, var->data.location - FRAG_RESULT_DATA0,
false))
return false;
}
}