import glxext.h version 19
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@@ -46,7 +46,7 @@ for the same reason.
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<li>Much faster software execution of vertex, fragment shaders.
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<li>Much faster software execution of vertex, fragment shaders.
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<li>New vertex buffer object (vbo) infrastructure
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<li>New vertex buffer object (vbo) infrastructure
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<li>Updated glext.h file (version 39)
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<li>Updated glext.h file (version 39)
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<li>Updated glxext.h file (version 18)
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<li>Updated glxext.h file (version 19)
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<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
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<li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so
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"multiple render targets" are really supported.
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"multiple render targets" are really supported.
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</ul>
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</ul>
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@@ -46,9 +46,9 @@ extern "C" {
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/*************************************************************/
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/*************************************************************/
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/* Header file version number, required by OpenGL ABI for Linux */
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/* Header file version number, required by OpenGL ABI for Linux */
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/* glxext.h last updated 2007/02/13 */
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/* glxext.h last updated 2007/04/21 */
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/* Current version at http://www.opengl.org/registry/ */
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/* Current version at http://www.opengl.org/registry/ */
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#define GLX_GLXEXT_VERSION 18
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#define GLX_GLXEXT_VERSION 19
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#ifndef GLX_VERSION_1_3
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#ifndef GLX_VERSION_1_3
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#define GLX_WINDOW_BIT 0x00000001
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#define GLX_WINDOW_BIT 0x00000001
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