anv/pipeline: Properly handle OOM during shader compilation
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
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@@ -76,9 +76,13 @@ genX(compute_pipeline_create)(
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assert(pCreateInfo->stage.stage == VK_SHADER_STAGE_COMPUTE_BIT);
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ANV_FROM_HANDLE(anv_shader_module, module, pCreateInfo->stage.module);
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anv_pipeline_compile_cs(pipeline, cache, pCreateInfo, module,
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pCreateInfo->stage.pName,
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pCreateInfo->stage.pSpecializationInfo);
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result = anv_pipeline_compile_cs(pipeline, cache, pCreateInfo, module,
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pCreateInfo->stage.pName,
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pCreateInfo->stage.pSpecializationInfo);
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if (result != VK_SUCCESS) {
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anv_free2(&device->alloc, pAllocator, pipeline);
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return result;
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}
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pipeline->use_repclear = false;
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