fix clipping, display name, warnings

This commit is contained in:
Brian
2007-03-01 07:56:11 -07:00
parent 887d3c67cb
commit d592eaeb83

View File

@@ -368,7 +368,7 @@ Resize(const struct window *h, unsigned int width, unsigned int height)
glFrustum(-1, 1, -1, 1, 2, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -3.5);
glTranslatef(0, 0, -4.5);
}
@@ -408,28 +408,30 @@ EventLoop(void)
}
#if 0
static void
PrintInfo(const struct window *h)
{
printf("Name: %s\n", h->DisplayName);
printf(" Display: 0x%x\n", h->Dpy);
printf(" Window: 0x%x\n", h->Win);
printf(" Context: 0x%x\n", h->Context);
printf(" Display: %p\n", (void *) h->Dpy);
printf(" Window: 0x%x\n", (int) h->Win);
printf(" Context: 0x%x\n", (int) h->Context);
}
#endif
int
main(int argc, char *argv[])
{
int i;
const char *dpyName = XDisplayName(NULL);
struct window *h0, *h1, *h2, *h3;
/* four windows and contexts sharing display lists and texture objects */
h0 = AddWindow(":0", 10, 10, NULL);
h1 = AddWindow(":0", 330, 10, h0);
h2 = AddWindow(":0", 10, 350, h0);
h3 = AddWindow(":0", 330, 350, h0);
h0 = AddWindow(dpyName, 10, 10, NULL);
h1 = AddWindow(dpyName, 330, 10, h0);
h2 = AddWindow(dpyName, 10, 350, h0);
h3 = AddWindow(dpyName, 330, 350, h0);
InitGLstuff(h0);