fix clipping, display name, warnings
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@@ -368,7 +368,7 @@ Resize(const struct window *h, unsigned int width, unsigned int height)
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glFrustum(-1, 1, -1, 1, 2, 10);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0, 0, -3.5);
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glTranslatef(0, 0, -4.5);
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}
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@@ -408,28 +408,30 @@ EventLoop(void)
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}
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#if 0
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static void
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PrintInfo(const struct window *h)
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{
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printf("Name: %s\n", h->DisplayName);
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printf(" Display: 0x%x\n", h->Dpy);
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printf(" Window: 0x%x\n", h->Win);
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printf(" Context: 0x%x\n", h->Context);
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printf(" Display: %p\n", (void *) h->Dpy);
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printf(" Window: 0x%x\n", (int) h->Win);
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printf(" Context: 0x%x\n", (int) h->Context);
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}
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#endif
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int
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main(int argc, char *argv[])
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{
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int i;
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const char *dpyName = XDisplayName(NULL);
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struct window *h0, *h1, *h2, *h3;
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/* four windows and contexts sharing display lists and texture objects */
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h0 = AddWindow(":0", 10, 10, NULL);
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h1 = AddWindow(":0", 330, 10, h0);
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h2 = AddWindow(":0", 10, 350, h0);
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h3 = AddWindow(":0", 330, 350, h0);
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h0 = AddWindow(dpyName, 10, 10, NULL);
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h1 = AddWindow(dpyName, 330, 10, h0);
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h2 = AddWindow(dpyName, 10, 350, h0);
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h3 = AddWindow(dpyName, 330, 350, h0);
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InitGLstuff(h0);
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