glsl: remove old FINISHME

This should have been removed long ago.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
Timothy Arceri
2016-01-26 16:22:33 +11:00
parent 98cebc913c
commit d580a979a4

View File

@@ -4633,8 +4633,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
&prog->NumShaderStorageBlocks,
&prog->SsboInterfaceBlockIndex);
/* FINISHME: Assign fragment shader output locations. */
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;