mesa: Split out the format code from update_array()

Split out the code for updating the array format into a new function
called update_array_format(). This function will be called by both
update_array() and the new glVertexAttrib*Format() entry points in
ARB_vertex_attrib_binding.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Fredrik Höglund
2013-04-03 21:47:44 +02:00
parent 6a650fa787
commit d5543213f2

View File

@@ -103,52 +103,33 @@ type_to_bit(const struct gl_context *ctx, GLenum type)
/**
* Do error checking and update state for glVertex/Color/TexCoord/...Pointer
* functions.
* Does error checking and updates the format in an attrib array.
*
* \param func name of calling function used for error reporting
* \param attrib the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal datatypes
* \param sizeMin min allowable size value
* \param sizeMax max allowable size value (may also be BGRA_OR_4)
* \param size components per element (1, 2, 3 or 4)
* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]?
* \param integer integer-valued values (will not be normalized to [-1,1])
* \param ptr the address (or offset inside VBO) of the array data
* Called by update_array().
*
* \param func Name of calling function used for error reporting
* \param attrib The index of the attribute array
* \param legalTypes Bitmask of *_BIT above indicating legal datatypes
* \param sizeMin Min allowable size value
* \param sizeMax Max allowable size value (may also be BGRA_OR_4)
* \param size Components per element (1, 2, 3 or 4)
* \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
* \param normalized Whether integer types are converted to floats in [-1, 1]
* \param integer Integer-valued values (will not be normalized to [-1, 1])
*/
static void
update_array(struct gl_context *ctx,
static bool
update_array_format(struct gl_context *ctx,
const char *func,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer,
const GLvoid *ptr)
GLint size, GLenum type,
GLboolean normalized, GLboolean integer)
{
struct gl_client_array *array;
GLbitfield typeBit;
GLsizei elementSize;
GLuint elementSize;
GLenum format = GL_RGBA;
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* "Client vertex arrays - all vertex array attribute pointers must
* refer to buffer objects (section 2.9.2). The default vertex array
* object (the name zero) is also deprecated. Calling
* VertexAttribPointer when no buffer object or no vertex array object
* is bound will generate an INVALID_OPERATION error..."
*
* The check for VBOs is handled below.
*/
if (ctx->API == API_OPENGL_CORE
&& (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
func);
return;
}
if (_mesa_is_gles(ctx)) {
legalTypesMask &= ~(FIXED_GL_BIT | DOUBLE_BIT);
@@ -186,7 +167,7 @@ update_array(struct gl_context *ctx,
if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
func, _mesa_lookup_enum_by_nr(type));
return;
return false;
}
/* Do size parameter checking.
@@ -206,26 +187,26 @@ update_array(struct gl_context *ctx,
* ...
* • size is BGRA and normalized is FALSE;"
*/
GLboolean bgra_error = GL_FALSE;
bool bgra_error = false;
if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
type != GL_INT_2_10_10_10_REV &&
type != GL_UNSIGNED_BYTE)
bgra_error = GL_TRUE;
bgra_error = true;
} else if (type != GL_UNSIGNED_BYTE)
bgra_error = GL_TRUE;
bgra_error = true;
if (bgra_error) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
func, _mesa_lookup_enum_by_nr(type));
return;
return false;
}
if (!normalized) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(size=GL_BGRA and normalized=GL_FALSE)", func);
return;
return false;
}
format = GL_BGRA;
@@ -233,18 +214,82 @@ update_array(struct gl_context *ctx,
}
else if (size < sizeMin || size > sizeMax || size > 4) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
return;
return false;
}
if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
(type == GL_UNSIGNED_INT_2_10_10_10_REV ||
type == GL_INT_2_10_10_10_REV) && size != 4) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
return;
return false;
}
ASSERT(size <= 4);
elementSize = _mesa_bytes_per_vertex_attrib(size, type);
assert(elementSize != -1);
array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
array->Size = size;
array->Type = type;
array->Format = format;
array->Normalized = normalized;
array->Integer = integer;
array->_ElementSize = elementSize;
return true;
}
/**
* Do error checking and update state for glVertex/Color/TexCoord/...Pointer
* functions.
*
* \param func name of calling function used for error reporting
* \param attrib the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal datatypes
* \param sizeMin min allowable size value
* \param sizeMax max allowable size value (may also be BGRA_OR_4)
* \param size components per element (1, 2, 3 or 4)
* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]?
* \param integer integer-valued values (will not be normalized to [-1,1])
* \param ptr the address (or offset inside VBO) of the array data
*/
static void
update_array(struct gl_context *ctx,
const char *func,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer,
const GLvoid *ptr)
{
struct gl_client_array *array;
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* "Client vertex arrays - all vertex array attribute pointers must
* refer to buffer objects (section 2.9.2). The default vertex array
* object (the name zero) is also deprecated. Calling
* VertexAttribPointer when no buffer object or no vertex array object
* is bound will generate an INVALID_OPERATION error..."
*
* The check for VBOs is handled below.
*/
if (ctx->API == API_OPENGL_CORE
&& (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
func);
return;
}
if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
size, type, normalized, integer)) {
return;
}
if (stride < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
return;
@@ -268,19 +313,10 @@ update_array(struct gl_context *ctx,
return;
}
elementSize = _mesa_bytes_per_vertex_attrib(size, type);
assert(elementSize != -1);
array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
array->Size = size;
array->Type = type;
array->Format = format;
array->Stride = stride;
array->StrideB = stride ? stride : elementSize;
array->Normalized = normalized;
array->Integer = integer;
array->StrideB = stride ? stride : array->_ElementSize;
array->Ptr = (const GLubyte *) ptr;
array->_ElementSize = elementSize;
_mesa_reference_buffer_object(ctx, &array->BufferObj,
ctx->Array.ArrayBufferObj);