mesa: Split out the format code from update_array()
Split out the code for updating the array format into a new function called update_array_format(). This function will be called by both update_array() and the new glVertexAttrib*Format() entry points in ARB_vertex_attrib_binding. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -103,52 +103,33 @@ type_to_bit(const struct gl_context *ctx, GLenum type)
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/**
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* Do error checking and update state for glVertex/Color/TexCoord/...Pointer
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* functions.
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* Does error checking and updates the format in an attrib array.
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*
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* \param func name of calling function used for error reporting
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* \param attrib the attribute array index to update
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* \param legalTypes bitmask of *_BIT above indicating legal datatypes
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* \param sizeMin min allowable size value
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* \param sizeMax max allowable size value (may also be BGRA_OR_4)
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* \param size components per element (1, 2, 3 or 4)
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* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
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* \param stride stride between elements, in elements
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* \param normalized are integer types converted to floats in [-1, 1]?
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* \param integer integer-valued values (will not be normalized to [-1,1])
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* \param ptr the address (or offset inside VBO) of the array data
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* Called by update_array().
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*
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* \param func Name of calling function used for error reporting
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* \param attrib The index of the attribute array
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* \param legalTypes Bitmask of *_BIT above indicating legal datatypes
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* \param sizeMin Min allowable size value
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* \param sizeMax Max allowable size value (may also be BGRA_OR_4)
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* \param size Components per element (1, 2, 3 or 4)
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* \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
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* \param normalized Whether integer types are converted to floats in [-1, 1]
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* \param integer Integer-valued values (will not be normalized to [-1, 1])
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*/
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static void
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update_array(struct gl_context *ctx,
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const char *func,
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GLuint attrib, GLbitfield legalTypesMask,
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GLint sizeMin, GLint sizeMax,
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GLint size, GLenum type, GLsizei stride,
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GLboolean normalized, GLboolean integer,
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const GLvoid *ptr)
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static bool
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update_array_format(struct gl_context *ctx,
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const char *func,
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GLuint attrib, GLbitfield legalTypesMask,
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GLint sizeMin, GLint sizeMax,
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GLint size, GLenum type,
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GLboolean normalized, GLboolean integer)
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{
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struct gl_client_array *array;
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GLbitfield typeBit;
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GLsizei elementSize;
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GLuint elementSize;
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GLenum format = GL_RGBA;
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/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
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*
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* "Client vertex arrays - all vertex array attribute pointers must
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* refer to buffer objects (section 2.9.2). The default vertex array
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* object (the name zero) is also deprecated. Calling
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* VertexAttribPointer when no buffer object or no vertex array object
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* is bound will generate an INVALID_OPERATION error..."
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*
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* The check for VBOs is handled below.
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*/
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if (ctx->API == API_OPENGL_CORE
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&& (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
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func);
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return;
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}
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if (_mesa_is_gles(ctx)) {
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legalTypesMask &= ~(FIXED_GL_BIT | DOUBLE_BIT);
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@@ -186,7 +167,7 @@ update_array(struct gl_context *ctx,
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if (typeBit == 0x0 || (typeBit & legalTypesMask) == 0x0) {
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_mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)",
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func, _mesa_lookup_enum_by_nr(type));
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return;
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return false;
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}
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/* Do size parameter checking.
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@@ -206,26 +187,26 @@ update_array(struct gl_context *ctx,
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* ...
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* • size is BGRA and normalized is FALSE;"
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*/
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GLboolean bgra_error = GL_FALSE;
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bool bgra_error = false;
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if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev) {
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if (type != GL_UNSIGNED_INT_2_10_10_10_REV &&
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type != GL_INT_2_10_10_10_REV &&
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type != GL_UNSIGNED_BYTE)
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bgra_error = GL_TRUE;
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bgra_error = true;
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} else if (type != GL_UNSIGNED_BYTE)
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bgra_error = GL_TRUE;
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bgra_error = true;
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if (bgra_error) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=GL_BGRA and type=%s)",
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func, _mesa_lookup_enum_by_nr(type));
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return;
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return false;
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}
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if (!normalized) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"%s(size=GL_BGRA and normalized=GL_FALSE)", func);
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return;
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return false;
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}
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format = GL_BGRA;
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@@ -233,18 +214,82 @@ update_array(struct gl_context *ctx,
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}
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else if (size < sizeMin || size > sizeMax || size > 4) {
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_mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", func, size);
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return;
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return false;
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}
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if (ctx->Extensions.ARB_vertex_type_2_10_10_10_rev &&
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(type == GL_UNSIGNED_INT_2_10_10_10_REV ||
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type == GL_INT_2_10_10_10_REV) && size != 4) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
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return;
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return false;
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}
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ASSERT(size <= 4);
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elementSize = _mesa_bytes_per_vertex_attrib(size, type);
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assert(elementSize != -1);
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array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
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array->Size = size;
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array->Type = type;
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array->Format = format;
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array->Normalized = normalized;
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array->Integer = integer;
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array->_ElementSize = elementSize;
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return true;
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}
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/**
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* Do error checking and update state for glVertex/Color/TexCoord/...Pointer
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* functions.
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*
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* \param func name of calling function used for error reporting
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* \param attrib the attribute array index to update
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* \param legalTypes bitmask of *_BIT above indicating legal datatypes
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* \param sizeMin min allowable size value
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* \param sizeMax max allowable size value (may also be BGRA_OR_4)
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* \param size components per element (1, 2, 3 or 4)
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* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
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* \param stride stride between elements, in elements
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* \param normalized are integer types converted to floats in [-1, 1]?
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* \param integer integer-valued values (will not be normalized to [-1,1])
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* \param ptr the address (or offset inside VBO) of the array data
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*/
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static void
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update_array(struct gl_context *ctx,
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const char *func,
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GLuint attrib, GLbitfield legalTypesMask,
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GLint sizeMin, GLint sizeMax,
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GLint size, GLenum type, GLsizei stride,
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GLboolean normalized, GLboolean integer,
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const GLvoid *ptr)
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{
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struct gl_client_array *array;
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/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
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*
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* "Client vertex arrays - all vertex array attribute pointers must
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* refer to buffer objects (section 2.9.2). The default vertex array
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* object (the name zero) is also deprecated. Calling
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* VertexAttribPointer when no buffer object or no vertex array object
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* is bound will generate an INVALID_OPERATION error..."
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*
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* The check for VBOs is handled below.
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*/
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if (ctx->API == API_OPENGL_CORE
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&& (ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no array object bound)",
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func);
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return;
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}
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if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
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size, type, normalized, integer)) {
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return;
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}
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if (stride < 0) {
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_mesa_error( ctx, GL_INVALID_VALUE, "%s(stride=%d)", func, stride );
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return;
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@@ -268,19 +313,10 @@ update_array(struct gl_context *ctx,
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return;
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}
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elementSize = _mesa_bytes_per_vertex_attrib(size, type);
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assert(elementSize != -1);
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array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
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array->Size = size;
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array->Type = type;
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array->Format = format;
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array->Stride = stride;
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array->StrideB = stride ? stride : elementSize;
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array->Normalized = normalized;
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array->Integer = integer;
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array->StrideB = stride ? stride : array->_ElementSize;
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array->Ptr = (const GLubyte *) ptr;
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array->_ElementSize = elementSize;
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_mesa_reference_buffer_object(ctx, &array->BufferObj,
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ctx->Array.ArrayBufferObj);
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