st/mesa: remove dead stfp input_map array

Was being calculated and not used.  Also was probably incorrect...
This commit is contained in:
Keith Whitwell
2010-02-01 20:32:32 +00:00
parent 12ffee5d58
commit d51b04320d
2 changed files with 0 additions and 12 deletions

View File

@@ -286,7 +286,6 @@ st_translate_fragment_program(struct st_context *st,
enum pipe_error error; enum pipe_error error;
const GLbitfield inputsRead = stfp->Base.Base.InputsRead; const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
struct ureg_program *ureg; struct ureg_program *ureg;
GLuint vslot = 0;
uint fs_num_inputs = 0; uint fs_num_inputs = 0;
@@ -294,12 +293,6 @@ st_translate_fragment_program(struct st_context *st,
ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
uint fs_num_outputs = 0; uint fs_num_outputs = 0;
/* which vertex output goes to the first fragment input: */
if (inputsRead & FRAG_BIT_WPOS)
vslot = 0;
else
vslot = 1;
/* /*
* Convert Mesa program inputs to TGSI input register semantics. * Convert Mesa program inputs to TGSI input register semantics.
*/ */
@@ -309,8 +302,6 @@ st_translate_fragment_program(struct st_context *st,
defaultInputMapping[attr] = slot; defaultInputMapping[attr] = slot;
stfp->input_map[slot] = vslot++;
fs_num_inputs++; fs_num_inputs++;
switch (attr) { switch (attr) {

View File

@@ -55,9 +55,6 @@ struct st_fragment_program
GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */ GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
GLuint num_input_slots; GLuint num_input_slots;
/** map FP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];