st/mesa: remove dead stfp input_map array
Was being calculated and not used. Also was probably incorrect...
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@@ -55,9 +55,6 @@ struct st_fragment_program
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GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
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GLuint num_input_slots;
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/** map FP input back to VP output */
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GLuint input_map[PIPE_MAX_SHADER_INPUTS];
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ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
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ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
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