st/mesa: remove dead stfp input_map array

Was being calculated and not used.  Also was probably incorrect...
This commit is contained in:
Keith Whitwell
2010-02-01 20:32:32 +00:00
parent 12ffee5d58
commit d51b04320d
2 changed files with 0 additions and 12 deletions

View File

@@ -55,9 +55,6 @@ struct st_fragment_program
GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
GLuint num_input_slots;
/** map FP input back to VP output */
GLuint input_map[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];