glthread: add marshal_call_after and remove custom glFlush and glEnable code
Instead of implementing marshalling manually, this XML property allows us to insert additional code into code-generated functions. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
This commit is contained in:
@@ -42,6 +42,7 @@
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marshal NMTOKEN #IMPLIED
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marshal_fail CDATA #IMPLIED>
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marshal_count CDATA #IMPLIED>
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marshal_call_after CDATA #IMPLIED>
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<!ATTLIST size name NMTOKEN #REQUIRED
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count NMTOKEN #IMPLIED
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mode (get | set) "set">
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@@ -137,6 +138,7 @@ param:
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want to track state for.
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marshal_count - same as count, but variable_param is ignored. Used by
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glthread.
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marshal_call_after - insert the string at the end of the marshal function
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glx:
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rop - Opcode value for "render" commands
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@@ -2377,7 +2377,8 @@
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<glx rop="138" handcode="client"/>
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</function>
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<function name="Enable" es1="1.0" es2="2.0" marshal="custom">
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<function name="Enable" es1="1.0" es2="2.0"
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marshal_call_after='if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) _mesa_glthread_disable(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");'>
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<param name="cap" type="GLenum"/>
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<glx rop="139" handcode="client"/>
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</function>
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@@ -2386,14 +2387,8 @@
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<glx sop="108" handcode="true"/>
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</function>
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<!-- TODO: Flush is marshalled synchronously as a temporary hack
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since we don't yet have a hook into SwapBuffers.
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NOTE: when we remove this hack, we'll still have to handle Flush
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specially to ensure that it causes all previous commands to get
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delivered to the server thread.
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-->
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<function name="Flush" es1="1.0" es2="2.0" marshal="custom">
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<function name="Flush" es1="1.0" es2="2.0"
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marshal_call_after="_mesa_glthread_flush_batch(ctx);">
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<glx sop="142" handcode="true"/>
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</function>
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@@ -78,13 +78,16 @@ class PrintCode(gl_XML.gl_print_base):
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def printRealFooter(self):
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pass
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def print_sync_call(self, func):
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def print_sync_call(self, func, unmarshal = 0):
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call = 'CALL_{0}(ctx->CurrentServerDispatch, ({1}))'.format(
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func.name, func.get_called_parameter_string())
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if func.return_type == 'void':
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out('{0};'.format(call))
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if func.marshal_call_after and not unmarshal:
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out(func.marshal_call_after);
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else:
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out('return {0};'.format(call))
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assert not func.marshal_call_after
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def print_sync_dispatch(self, func):
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self.print_sync_call(func)
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@@ -132,6 +135,9 @@ class PrintCode(gl_XML.gl_print_base):
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if not func.fixed_params and not func.variable_params:
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out('(void) cmd;')
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if func.marshal_call_after:
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out(func.marshal_call_after);
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# Uncomment this if you want to call _mesa_glthread_finish for debugging
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#out('_mesa_glthread_finish(ctx);')
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@@ -208,7 +214,7 @@ class PrintCode(gl_XML.gl_print_base):
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out('variable_data += {0};'.format(p.size_string(False, marshal = 1)))
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i += 1
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self.print_sync_call(func)
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self.print_sync_call(func, unmarshal = 1)
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out('}')
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def validate_count_or_fallback(self, func):
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@@ -58,6 +58,7 @@ class marshal_function(gl_XML.gl_function):
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# Store the "marshal" attribute, if present.
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self.marshal = element.get('marshal')
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self.marshal_fail = element.get('marshal_fail')
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self.marshal_call_after = element.get('marshal_call_after')
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def marshal_flavor(self):
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"""Find out how this function should be marshalled between
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@@ -43,74 +43,6 @@ _mesa_post_marshal_hook(struct gl_context *ctx)
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_mesa_glthread_finish(ctx);
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}
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struct marshal_cmd_Flush
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{
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struct marshal_cmd_base cmd_base;
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};
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void
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_mesa_unmarshal_Flush(struct gl_context *ctx,
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const struct marshal_cmd_Flush *cmd)
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{
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CALL_Flush(ctx->CurrentServerDispatch, ());
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}
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void GLAPIENTRY
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_mesa_marshal_Flush(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct marshal_cmd_Flush *cmd =
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_mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Flush,
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sizeof(struct marshal_cmd_Flush));
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(void) cmd;
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_mesa_post_marshal_hook(ctx);
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/* Flush() needs to be handled specially. In addition to telling the
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* background thread to flush, we need to ensure that our own buffer is
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* submitted to the background thread so that it will complete in a finite
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* amount of time.
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*/
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_mesa_glthread_flush_batch(ctx);
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}
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/* Enable: marshalled asynchronously */
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struct marshal_cmd_Enable
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{
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struct marshal_cmd_base cmd_base;
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GLenum cap;
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};
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void
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_mesa_unmarshal_Enable(struct gl_context *ctx,
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const struct marshal_cmd_Enable *cmd)
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{
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const GLenum cap = cmd->cap;
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CALL_Enable(ctx->CurrentServerDispatch, (cap));
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}
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void GLAPIENTRY
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_mesa_marshal_Enable(GLenum cap)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct marshal_cmd_Enable *cmd;
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debug_print_marshal("Enable");
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if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
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_mesa_glthread_disable(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");
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} else {
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cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
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sizeof(*cmd));
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cmd->cap = cap;
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_mesa_post_marshal_hook(ctx);
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return;
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}
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_mesa_glthread_finish(ctx);
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debug_print_sync_fallback("Enable");
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CALL_Enable(ctx->CurrentServerDispatch, (cap));
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}
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struct marshal_cmd_ShaderSource
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{
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@@ -175,22 +175,13 @@ _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
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return ctx->API != API_OPENGL_CORE;
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}
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struct marshal_cmd_Enable;
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struct marshal_cmd_ShaderSource;
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struct marshal_cmd_Flush;
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struct marshal_cmd_BindBuffer;
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struct marshal_cmd_BufferData;
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struct marshal_cmd_BufferSubData;
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struct marshal_cmd_NamedBufferData;
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struct marshal_cmd_NamedBufferSubData;
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void
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_mesa_unmarshal_Enable(struct gl_context *ctx,
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const struct marshal_cmd_Enable *cmd);
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void GLAPIENTRY
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_mesa_marshal_Enable(GLenum cap);
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void GLAPIENTRY
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_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
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const GLchar * const *string, const GLint *length);
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@@ -199,13 +190,6 @@ void
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_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
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const struct marshal_cmd_ShaderSource *cmd);
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void GLAPIENTRY
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_mesa_marshal_Flush(void);
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void
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_mesa_unmarshal_Flush(struct gl_context *ctx,
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const struct marshal_cmd_Flush *cmd);
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void GLAPIENTRY
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_mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
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