diff --git a/src/broadcom/compiler/v3d_compiler.h b/src/broadcom/compiler/v3d_compiler.h index f728327f6c9..427b704071f 100644 --- a/src/broadcom/compiler/v3d_compiler.h +++ b/src/broadcom/compiler/v3d_compiler.h @@ -1103,7 +1103,6 @@ void v3d_nir_lower_robust_buffer_access(nir_shader *shader, struct v3d_compile * void v3d_nir_lower_scratch(nir_shader *s); void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c); void v3d_nir_lower_image_load_store(nir_shader *s); -void vir_lower_uniforms(struct v3d_compile *c); void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components); void v3d33_vir_vpm_write_setup(struct v3d_compile *c); diff --git a/src/broadcom/compiler/vir_register_allocate.c b/src/broadcom/compiler/vir_register_allocate.c index 08698b4ece1..e26b790c946 100644 --- a/src/broadcom/compiler/vir_register_allocate.c +++ b/src/broadcom/compiler/vir_register_allocate.c @@ -26,8 +26,6 @@ #include "common/v3d_device_info.h" #include "v3d_compiler.h" -#define QPU_R(i) { .magic = false, .index = i } - #define ACC_INDEX 0 #define ACC_COUNT 6 #define PHYS_INDEX (ACC_INDEX + ACC_COUNT)