updated with new info

This commit is contained in:
Brian Paul
2000-02-06 17:04:56 +00:00
parent 0b6fec7a6f
commit d4ce76275d

View File

@@ -1,15 +1,17 @@
$Id: KNOWN_BUGS,v 1.1 1999/08/19 00:55:41 jtg Exp $
$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $
Performance issues with EXT_point_parameters & quake2
Broken drivers:
--> After integration of the changes in kw3, only the X and FX
drivers are known to work. Windows and D3D are known to be broken,
and all others are suspected to be broken. Please test your driver
and update this entry when more is known.
Using glPolygonMode() where the front and back modes aren't the
same causes poor performance on 3Dfx.
Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
etc) haven't been updated for Mesa 3.3's device driver changes.
@@ -18,3 +20,14 @@ lines. Also, will have to add specular color add to pb.c (pixel buffer
code).
Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP
primitives. Putting a glFlush() between the primitives is a work-around.
glDrawRangeElements() should use vertex array locking to improve performance
but trying to do so causes a rendering error. Reported by Scott McMillan.
Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
really just hiding a bug in array locking.