ac/nir: always round cube array layers
It seems this is still necessary if conformant_trunc_coord=true. Fixes various dEQP-VK.texture.shadow.cube_array.* and dEQP-VK.glsl.texture_functions.texture*samplercubearray* failures with conformant_trunc_coord. Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Cc: 23.2 <mesa-stable> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24137>
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@@ -320,7 +320,7 @@ typedef struct {
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enum amd_gfx_level gfx_level;
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/* If true, round the layer component of the coordinates source to the nearest
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* integer for all array ops.
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* integer for all array ops. This is always done for cube array ops.
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*/
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bool lower_array_layer_round_even;
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@@ -176,7 +176,8 @@ lower_tex_coords(nir_builder *b, nir_tex_instr *tex, nir_ssa_def **coords,
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const ac_nir_lower_tex_options *options)
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{
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bool progress = false;
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if (options->lower_array_layer_round_even && tex->is_array && tex->op != nir_texop_lod)
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if ((options->lower_array_layer_round_even || tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) &&
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tex->is_array && tex->op != nir_texop_lod)
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progress |= lower_array_layer_round_even(b, tex, coords);
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if (tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE &&
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