gallium/identity: add 'start' parameter to bind_sampler_states/views()
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@@ -161,12 +161,16 @@ identity_create_sampler_state(struct pipe_context *_pipe,
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static void
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identity_bind_sampler_states(struct pipe_context *_pipe,
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unsigned shader,
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unsigned start,
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unsigned num_samplers,
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void **samplers)
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{
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struct identity_context *id_pipe = identity_context(_pipe);
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struct pipe_context *pipe = id_pipe->pipe;
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/* remove this when we have pipe->bind_sampler_states(..., start, ...) */
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assert(start == 0);
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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pipe->bind_vertex_sampler_states(pipe, num_samplers, samplers);
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@@ -188,7 +192,7 @@ identity_bind_fragment_sampler_states(struct pipe_context *_pipe,
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void **samplers)
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{
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identity_bind_sampler_states(_pipe, PIPE_SHADER_FRAGMENT,
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num_samplers, samplers);
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0, num_samplers, samplers);
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}
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static void
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@@ -197,7 +201,7 @@ identity_bind_vertex_sampler_states(struct pipe_context *_pipe,
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void **samplers)
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{
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identity_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX,
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num_samplers, samplers);
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0, num_samplers, samplers);
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}
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static void
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@@ -506,6 +510,7 @@ identity_set_viewport_state(struct pipe_context *_pipe,
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static void
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identity_set_sampler_views(struct pipe_context *_pipe,
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unsigned shader,
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unsigned start,
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unsigned num,
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struct pipe_sampler_view **_views)
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{
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@@ -515,6 +520,9 @@ identity_set_sampler_views(struct pipe_context *_pipe,
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struct pipe_sampler_view **views = NULL;
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unsigned i;
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/* remove this when we have pipe->set_sampler_views(..., start, ...) */
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assert(start == 0);
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if (_views) {
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for (i = 0; i < num; i++)
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unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]);
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@@ -544,7 +552,7 @@ identity_set_fragment_sampler_views(struct pipe_context *_pipe,
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unsigned num,
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struct pipe_sampler_view **_views)
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{
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identity_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT, num, _views);
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identity_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT, 0, num, _views);
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}
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static void
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@@ -552,7 +560,7 @@ identity_set_vertex_sampler_views(struct pipe_context *_pipe,
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unsigned num,
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struct pipe_sampler_view **_views)
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{
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identity_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, num, _views);
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identity_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views);
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}
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static void
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