mesa: add support for GL_OES_compressed_ETC1_RGB8_texture

Add support for GL_OES_compressed_ETC1_RGB8_texture to core mesa.  There is no
driver support yet.

Unlike desktop GL compressed texture formats, GLES compressed texture formats
usually can only be used with glCompressedTexImage2D.  All other gl*Tex*Image*
functions are updated to check for that.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Chia-I Wu
2011-11-28 16:57:02 +08:00
parent 51f4d27254
commit d4a38e86d4
13 changed files with 130 additions and 0 deletions

View File

@@ -219,6 +219,7 @@ static const struct extension extension_table[] = {
{ "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
{ "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
{ "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
{ "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 },
{ "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
{ "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
{ "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },