mesa: add support for GL_OES_compressed_ETC1_RGB8_texture
Add support for GL_OES_compressed_ETC1_RGB8_texture to core mesa. There is no driver support yet. Unlike desktop GL compressed texture formats, GLES compressed texture formats usually can only be used with glCompressedTexImage2D. All other gl*Tex*Image* functions are updated to check for that. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -219,6 +219,7 @@ static const struct extension extension_table[] = {
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{ "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
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{ "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
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{ "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
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{ "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 },
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{ "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
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{ "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
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{ "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
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