glsl: Enable GLSL ES 3.00 features inherited from desktop GLSL.
This patch turns on the following features for GLSL ES 3.00: - Array constructors, whole array assignment, and array comparisons. - Second and third operands of ?: may be arrays. - Use of "in" and "out" qualifiers on globals. - Bitwise and modulus operators. - Integral vertex shader inputs. - Range-checking of literal integers. - array.length method. - Function calls may be constant expressions. - Integral varyings must be qualified with "flat". - Interpolation and centroid qualifiers may not be applied to vertex shader inputs. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Carl Worth <cworth@cworth.org>
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@@ -72,7 +72,7 @@ _mesa_ast_field_selection_to_hir(const ast_expression *expr,
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}
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} else if (expr->subexpressions[1] != NULL) {
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/* Handle "method calls" in GLSL 1.20 - namely, array.length() */
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state->check_version(120, 0, &loc, "Methods not supported");
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state->check_version(120, 300, &loc, "Methods not supported");
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ast_expression *call = expr->subexpressions[1];
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assert(call->oper == ast_function_call);
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