better FPS calculation
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@@ -38,9 +38,10 @@ static int fullscreen = 1;
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#define WIDTH 640
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#define HEIGHT 480
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#define TSCALE 4
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static GLint T0 = 0;
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static GLint Frames = 0;
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#define FRAME 50
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#define TSCALE 4
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#define FOV 85
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@@ -71,21 +72,6 @@ static float v = 15.0;
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static float alpha = 75.0;
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static float beta = 90.0;
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static float
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gettime(void)
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{
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static clock_t told = 0;
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clock_t tnew, ris;
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tnew = clock();
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ris = tnew - told;
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told = tnew;
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return (ris / (float) CLOCKS_PER_SEC);
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}
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static void
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calcposobs(void)
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{
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@@ -360,9 +346,7 @@ dojoy(void)
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static void
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drawscene(void)
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{
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static int count = 0;
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static char frbuf[80];
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float fr;
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static char frbuf[80] = "";
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dojoy();
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@@ -391,11 +375,6 @@ drawscene(void)
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drawterrain();
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glPopMatrix();
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if ((count % FRAME) == 0) {
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fr = gettime();
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sprintf(frbuf, "Frame rate: %.3f", FRAME / fr);
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}
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_FOG);
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@@ -424,7 +403,17 @@ drawscene(void)
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glutSwapBuffers();
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count++;
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Frames++;
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{
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GLint t = glutGet(GLUT_ELAPSED_TIME);
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if (t - T0 >= 2000) {
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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sprintf(frbuf, "Frame rate: %f", fps);
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T0 = t;
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Frames = 0;
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}
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}
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}
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static void
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@@ -558,7 +547,7 @@ loadpic(void)
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GLenum gluerr;
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if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
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fprintf(stderr, "Error loading Mnt.bin\n");
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fprintf(stderr, "Error loading terrain.dat\n");
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exit(-1);
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}
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fread(bufferter, 256 * 256, 1, FilePic);
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