better FPS calculation

This commit is contained in:
Brian Paul
2000-09-12 18:44:45 +00:00
parent b8cc150836
commit d49b34a233
7 changed files with 93 additions and 165 deletions

View File

@@ -38,9 +38,10 @@ static int fullscreen = 1;
#define WIDTH 640
#define HEIGHT 480
#define TSCALE 4
static GLint T0 = 0;
static GLint Frames = 0;
#define FRAME 50
#define TSCALE 4
#define FOV 85
@@ -71,21 +72,6 @@ static float v = 15.0;
static float alpha = 75.0;
static float beta = 90.0;
static float
gettime(void)
{
static clock_t told = 0;
clock_t tnew, ris;
tnew = clock();
ris = tnew - told;
told = tnew;
return (ris / (float) CLOCKS_PER_SEC);
}
static void
calcposobs(void)
{
@@ -360,9 +346,7 @@ dojoy(void)
static void
drawscene(void)
{
static int count = 0;
static char frbuf[80];
float fr;
static char frbuf[80] = "";
dojoy();
@@ -391,11 +375,6 @@ drawscene(void)
drawterrain();
glPopMatrix();
if ((count % FRAME) == 0) {
fr = gettime();
sprintf(frbuf, "Frame rate: %.3f", FRAME / fr);
}
glDisable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
@@ -424,7 +403,17 @@ drawscene(void)
glutSwapBuffers();
count++;
Frames++;
{
GLint t = glutGet(GLUT_ELAPSED_TIME);
if (t - T0 >= 2000) {
GLfloat seconds = (t - T0) / 1000.0;
GLfloat fps = Frames / seconds;
sprintf(frbuf, "Frame rate: %f", fps);
T0 = t;
Frames = 0;
}
}
}
static void
@@ -558,7 +547,7 @@ loadpic(void)
GLenum gluerr;
if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
fprintf(stderr, "Error loading Mnt.bin\n");
fprintf(stderr, "Error loading terrain.dat\n");
exit(-1);
}
fread(bufferter, 256 * 256, 1, FilePic);