mesa: rename gl_shader::sha1 to disk_cache_sha1
there will be more sha1s Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13869>
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@@ -2153,11 +2153,11 @@ can_skip_compile(struct gl_context *ctx, struct gl_shader *shader,
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if (ctx->Cache) {
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char buf[41];
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disk_cache_compute_key(ctx->Cache, source, strlen(source),
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shader->sha1);
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if (disk_cache_has_key(ctx->Cache, shader->sha1)) {
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shader->disk_cache_sha1);
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if (disk_cache_has_key(ctx->Cache, shader->disk_cache_sha1)) {
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/* We've seen this shader before and know it compiles */
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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_mesa_sha1_format(buf, shader->sha1);
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_mesa_sha1_format(buf, shader->disk_cache_sha1);
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fprintf(stderr, "deferring compile of shader: %s\n", buf);
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}
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shader->CompileStatus = COMPILE_SKIPPED;
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@@ -2295,9 +2295,9 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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if (ctx->Cache && shader->CompileStatus == COMPILE_SUCCESS) {
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char sha1_buf[41];
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disk_cache_put_key(ctx->Cache, shader->sha1);
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disk_cache_put_key(ctx->Cache, shader->disk_cache_sha1);
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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_mesa_sha1_format(sha1_buf, shader->sha1);
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_mesa_sha1_format(sha1_buf, shader->disk_cache_sha1);
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fprintf(stderr, "marking shader: %s\n", sha1_buf);
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}
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}
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@@ -124,7 +124,7 @@ shader_cache_write_program_metadata(struct gl_context *ctx,
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goto fail;
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for (unsigned i = 0; i < prog->NumShaders; i++) {
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memcpy(cache_item_metadata.keys[i], prog->Shaders[i]->sha1,
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memcpy(cache_item_metadata.keys[i], prog->Shaders[i]->disk_cache_sha1,
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sizeof(cache_key));
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}
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@@ -204,7 +204,7 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
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for (unsigned i = 0; i < prog->NumShaders; i++) {
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struct gl_shader *sh = prog->Shaders[i];
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_mesa_sha1_format(sha1buf, sh->sha1);
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_mesa_sha1_format(sha1buf, sh->disk_cache_sha1);
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ralloc_asprintf_append(&buf, "%s: %s\n",
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_mesa_shader_stage_to_abbrev(sh->Stage), sha1buf);
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}
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@@ -52,6 +52,7 @@
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#include "util/u_idalloc.h"
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#include "util/simple_mtx.h"
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#include "util/u_dynarray.h"
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#include "util/mesa-sha1.h"
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#include "vbo/vbo.h"
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@@ -2676,14 +2677,15 @@ struct gl_shader
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GLuint Name; /**< AKA the handle */
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GLint RefCount; /**< Reference count */
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GLchar *Label; /**< GL_KHR_debug */
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unsigned char sha1[20]; /**< SHA1 hash of pre-processed source */
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GLboolean DeletePending;
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bool IsES; /**< True if this shader uses GLSL ES */
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enum gl_compile_status CompileStatus;
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const GLchar *Source; /**< Source code string */
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/** SHA1 of the pre-processed source used by the disk cache. */
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uint8_t disk_cache_sha1[SHA1_DIGEST_LENGTH];
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const GLchar *Source; /**< Source code string */
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const GLchar *FallbackSource; /**< Fallback string used by on-disk cache*/
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GLchar *InfoLog;
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@@ -60,7 +60,6 @@
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#include "program/prog_parameter.h"
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#include "util/ralloc.h"
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#include "util/hash_table.h"
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#include "util/mesa-sha1.h"
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#include "util/crc32.h"
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#include "util/os_file.h"
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#include "util/simple_list.h"
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