s/GLuint/GLbitfield/
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@@ -957,7 +957,7 @@ update_program(GLcontext *ctx)
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void
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_mesa_update_state( GLcontext *ctx )
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{
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GLuint new_state = ctx->NewState;
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GLbitfield new_state = ctx->NewState;
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if (MESA_VERBOSE & VERBOSE_STATE)
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_mesa_print_state("_mesa_update_state", new_state);
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