aco: a couple loop handling fixes for GFX10 hazard pass

It was joining from the wrong blocks and block.kind is a bitmask instead
of an enum.

Reviewed-By: Timur Kristóf <timur.kristof@gmail.com>
This commit is contained in:
Rhys Perry
2019-10-29 11:19:39 +00:00
committed by Daniel Schürmann
parent 12d3b11908
commit d4684a294b

View File

@@ -560,13 +560,13 @@ void mitigate_hazards_gfx10(Program *program)
Block& block = program->blocks[i];
NOP_ctx_gfx10 &ctx = all_ctx[i];
if (block.kind == block_kind_loop_header) {
if (block.kind & block_kind_loop_header) {
loop_header_indices.push(i);
} else if (block.kind == block_kind_loop_exit) {
} else if (block.kind & block_kind_loop_exit) {
/* Go through the whole loop again */
for (unsigned idx = loop_header_indices.top(); idx < i; idx++) {
NOP_ctx_gfx10 loop_block_ctx;
for (unsigned b : block.linear_preds)
for (unsigned b : program->blocks[idx].linear_preds)
loop_block_ctx.join(all_ctx[b]);
handle_block_gfx10(loop_block_ctx, program->blocks[idx]);