mesa: Remove the OES_draw_texture extension from ES2.

This extension appears to be written against ES 1.0.
In ES 2.0, you really want to be using FBOs instead.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Kenneth Graunke
2012-05-15 15:50:26 -07:00
parent dc50145253
commit d4667516b6

View File

@@ -228,7 +228,7 @@ static const struct extension extension_table[] = {
{ "GL_OES_depth32", o(dummy_false), DISABLE, 2005 }, { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
{ "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 }, { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
#if FEATURE_OES_draw_texture #if FEATURE_OES_draw_texture
{ "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 }, { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 },
#endif #endif
#if FEATURE_OES_EGL_image #if FEATURE_OES_EGL_image
/* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */ /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */