mesa: Remove the OES_draw_texture extension from ES2.
This extension appears to be written against ES 1.0. In ES 2.0, you really want to be using FBOs instead. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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@@ -228,7 +228,7 @@ static const struct extension extension_table[] = {
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{ "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
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{ "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
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{ "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
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{ "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
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#if FEATURE_OES_draw_texture
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#if FEATURE_OES_draw_texture
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{ "GL_OES_draw_texture", o(OES_draw_texture), ES1 | ES2, 2004 },
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{ "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 },
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#endif
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#endif
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#if FEATURE_OES_EGL_image
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#if FEATURE_OES_EGL_image
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/* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
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/* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
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