zink: remove extraneous \n with shaderdb

the newline is implicit for util debug messages. this fixes shaderdb output
being half blank lines and brings zink in line with hardware mesa drivers.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30194>
This commit is contained in:
Alyssa Rosenzweig
2024-07-15 15:06:43 -04:00
committed by Marge Bot
parent 8177a4f72a
commit d45e2f3f15

View File

@@ -1420,7 +1420,7 @@ print_pipeline_stats(struct zink_screen *screen, VkPipeline pipeline, struct uti
/* print_buf is only valid after flushing. */
fflush(f);
util_debug_message(debug, SHADER_INFO, "%s\n", print_buf);
util_debug_message(debug, SHADER_INFO, "%s", print_buf);
u_memstream_close(&stream);
free(print_buf);