more updates for 6.3 release
This commit is contained in:
@@ -28,7 +28,7 @@ GL_OES_read_format - allows one to query the fastest glReadPixels format
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GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
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GL_ARB_pixel_buffer_object - buffer objects for pixel read/write functions.
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GL_EXT_framebuffer_object - allows render-to-texture and provides a
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GL_EXT_framebuffer_object - allows render-to-texture and provides a
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window-system indepedent Pbuffer facility
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window-system indepedent Pbuffer facility.
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The Mesa CVS tree contains a couple tests of this extension.
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The Mesa CVS tree contains a couple tests of this extension.
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DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
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DirectFB driver, contributed by Claudio Ciccani. See docs/README.directfb
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@@ -63,11 +63,21 @@ Note that textures, programs and buffers can be shared by several rendering
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contexts so they can't be deleted until they're unbound in _all_ contexts.
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contexts so they can't be deleted until they're unbound in _all_ contexts.
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GL_EXT_framebuffer_object changes
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GL_EXT_framebuffer_object changes
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---------------------------------
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---------------------------------
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XXX describe all the changes made for this extension.
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Implementing this extension involved changing a lot of code (for the better).
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The gl_framebuffer object now a collection of gl_renderbuffer objects.
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Renderbuffers may store colors, stencil indices, or depth values. The
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gl_framebuffer and gl_renderbuffer types are object-oriented in design.
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All the old RGB, color index, stencil and depth-related span functions for
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reading/writing pixels from/to buffers has changed. Now, all pixels are
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read/written through a set of common renderbuffer functions (methods).
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Most device drivers have been updated for these changes, but some haven't.
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@@ -102,4 +112,4 @@ D3D needs updating
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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$Id: RELNOTES-6.3,v 3.11 2005/07/19 21:01:46 brianp Exp $
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$Id: RELNOTES-6.3,v 3.12 2005/07/20 18:07:11 brianp Exp $
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@@ -1322,6 +1322,7 @@ Mesa Version History
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- GL_OES_read_format extension (Ian Romanick)
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- GL_OES_read_format extension (Ian Romanick)
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- DirectFB driver (Claudio Ciccani)
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- DirectFB driver (Claudio Ciccani)
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- x86_64 vertex transformation code (Mikko T.)
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- x86_64 vertex transformation code (Mikko T.)
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- Updated GL/glext.h to version 29
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Changes:
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Changes:
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- added -stereo option for glxgears demo (Jacek Rosik)
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- added -stereo option for glxgears demo (Jacek Rosik)
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- updated the PBuffer demo code in xdemos/ directory
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- updated the PBuffer demo code in xdemos/ directory
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@@ -1332,4 +1333,20 @@ Mesa Version History
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Bug fixes:
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Bug fixes:
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- some functions didn't support PBO functionality
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- some functions didn't support PBO functionality
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- glGetTexImage didn't convert color index images to RGBA as required
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- glGetTexImage didn't convert color index images to RGBA as required
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- fragment program texcoords were sometimes wrong for points and lines
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- fixed problem with negative dot product in arbfplight, fplight demos
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- fixed bug in perspective correction of antialiased, textured lines
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- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
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- fixed a couple per-pixel fog bugs (Soju Matsumoto)
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- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
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- fixed float parsing bug in ARB frag/vert programs (bug 2520)
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- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
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- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
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- glXChooseFBConfig() crashed if attribList pointer was NULL
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- program state.light[n].spot.direction.w was wrong value (bug 3083)
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- fragment program fog option required glEnable(GL_FOG) - wrong.
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- glColorTable() could produce a Mesa implementation error (bug 3135)
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- RasterPos could get corrupted by color index rendering path
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- Removed bad XTranslateCoordinates call when rendering to Pixmaps
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- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
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- fixed a few Darwin compilation problems
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@@ -38,6 +38,7 @@ a:visited {
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<b>Download / Install</b>
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<b>Download / Install</b>
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<ul>
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<ul>
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<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Stable Release (6.2.1)</a>
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<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Stable Release (6.2.1)</a>
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<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Devel Release (6.3)</a>
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<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
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<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
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<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
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<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
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<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
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<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
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@@ -11,6 +11,49 @@
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<H1>News</H1>
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<H1>News</H1>
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<h2>July 20, 2005</h2>
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<p>
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Mesa 6.3 has been released.
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This is a development release with new features, changes and bug fixes.
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</p>
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<pre>
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New:
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- GL_EXT_framebuffer_object extension
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- GL_ARB_draw_buffers extension
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- GL_ARB_pixel_buffer_object extension
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- GL_OES_read_format extension (Ian Romanick)
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- DirectFB driver (Claudio Ciccani)
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- x86_64 vertex transformation code (Mikko T.)
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Changes:
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- added -stereo option for glxgears demo (Jacek Rosik)
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- updated the PBuffer demo code in xdemos/ directory
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- glDeleteTextures/Programs/Buffers() now makes the object ID
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available for immediate re-use
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- assorted 64-bit clean-ups fixes (x86_64 and Win64)
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- lots of internal changes for GL_EXT_framebuffer_object
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Bug fixes:
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- some functions didn't support PBO functionality
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- glGetTexImage didn't convert color index images to RGBA as required
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- fragment program texcoords were sometimes wrong for points and lines
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- fixed problem with negative dot product in arbfplight, fplight demos
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- fixed bug in perspective correction of antialiased, textured lines
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- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
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- fixed a couple per-pixel fog bugs (Soju Matsumoto)
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- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
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- fixed float parsing bug in ARB frag/vert programs (bug 2520)
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- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
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- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
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- glXChooseFBConfig() crashed if attribList pointer was NULL
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- program state.light[n].spot.direction.w was wrong value (bug 3083)
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- fragment program fog option required glEnable(GL_FOG) - wrong.
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- glColorTable() could produce a Mesa implementation error (bug 3135)
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- RasterPos could get corrupted by color index rendering path
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- Removed bad XTranslateCoordinates call when rendering to Pixmaps
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- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
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- fixed a few Darwin compilation problems
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</pre>
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<h2>December 9, 2004</h2>
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<h2>December 9, 2004</h2>
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<p>
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<p>
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Mesa 6.2.1 has been released.
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Mesa 6.2.1 has been released.
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@@ -962,6 +1005,6 @@ source code</a>.</p>
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<hr>
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<hr>
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$Id: news.html,v 3.20 2005/07/01 01:04:31 brianp Exp $
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$Id: news.html,v 3.21 2005/07/20 18:07:11 brianp Exp $
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</body>
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</body>
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</html>
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</html>
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