mesa: separate exec allocation from initialization
In glapi/gl_genexec.py: * Remove _mesa_alloc_dispatch_table call In glapi/gl_genexec.py and api_exec.h: * Rename _mesa_create_exec_table to _mesa_initialize_exec_table In context.c: * Call _mesa_alloc_dispatch_table instead of _mesa_create_exec_table * Call _mesa_initialize_exec_table (this is temporary) Once all drivers have been modified to call _mesa_initialize_exec_table, then the call to _mesa_initialize_context can be removed from context.c. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -22,7 +22,7 @@
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# IN THE SOFTWARE.
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# This script generates the file api_exec.c, which contains
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# _mesa_create_exec_table(). It is responsible for populating all
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# _mesa_initialize_exec_table(). It is responsible for populating all
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# entries in the "exec" dispatch table that aren't dynamic.
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import collections
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@@ -112,29 +112,25 @@ header = """/**
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/**
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* Initialize a dispatch table with pointers to Mesa's immediate-mode
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* commands.
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* Initialize a context's exec table with pointers to Mesa's supported
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* GL functions.
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*
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* Pointers to glBegin()/glEnd() object commands and a few others
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* are provided via the GLvertexformat interface.
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* This function depends on ctx->Version.
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*
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* \param ctx GL context to which \c exec belongs.
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* \param exec dispatch table.
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*/
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struct _glapi_table *
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_mesa_create_exec_table(struct gl_context *ctx)
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void
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_mesa_initialize_exec_table(struct gl_context *ctx)
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{
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struct _glapi_table *exec;
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exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
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if (exec == NULL)
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return NULL;
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exec = ctx->Exec;
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assert(exec != NULL);
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"""
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footer = """
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return exec;
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}
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"""
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