glsl: Remove open coded version of ir_variable::interpolation_string().

Presumably the function didn't exist when we wrote this code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke
2012-06-06 01:52:47 -07:00
parent d08fdacd58
commit d43f4181e1

View File

@@ -2010,24 +2010,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (var->interpolation != INTERP_QUALIFIER_NONE &&
!(state->target == vertex_shader && var->mode == ir_var_out) &&
!(state->target == fragment_shader && var->mode == ir_var_in)) {
const char *qual_string = NULL;
switch (var->interpolation) {
case INTERP_QUALIFIER_FLAT:
qual_string = "flat";
break;
case INTERP_QUALIFIER_NOPERSPECTIVE:
qual_string = "noperspective";
break;
case INTERP_QUALIFIER_SMOOTH:
qual_string = "smooth";
break;
}
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' can only be applied to "
"vertex shader outputs and fragment shader inputs.",
qual_string);
var->interpolation_string());
}
var->pixel_center_integer = qual->flags.q.pixel_center_integer;