glsl: Remove open coded version of ir_variable::interpolation_string().
Presumably the function didn't exist when we wrote this code. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -2010,24 +2010,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
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if (var->interpolation != INTERP_QUALIFIER_NONE &&
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!(state->target == vertex_shader && var->mode == ir_var_out) &&
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!(state->target == fragment_shader && var->mode == ir_var_in)) {
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const char *qual_string = NULL;
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switch (var->interpolation) {
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case INTERP_QUALIFIER_FLAT:
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qual_string = "flat";
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break;
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case INTERP_QUALIFIER_NOPERSPECTIVE:
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qual_string = "noperspective";
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break;
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case INTERP_QUALIFIER_SMOOTH:
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qual_string = "smooth";
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break;
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}
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_mesa_glsl_error(loc, state,
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"interpolation qualifier `%s' can only be applied to "
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"vertex shader outputs and fragment shader inputs.",
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qual_string);
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var->interpolation_string());
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}
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var->pixel_center_integer = qual->flags.q.pixel_center_integer;
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