Fix several conformance problems. Hack solution to line stipple problem.
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@@ -1,4 +1,4 @@
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/* $Id: t_vb_render.c,v 1.9 2001/01/08 21:56:00 keithw Exp $ */
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/* $Id: t_vb_render.c,v 1.10 2001/01/16 05:29:43 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -577,8 +577,7 @@ static GLboolean run_render( GLcontext *ctx,
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* that window coordinates are guarenteed not to change before
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* rendering.
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*/
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if (ctx->Driver.RenderStart)
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ctx->Driver.RenderStart( ctx );
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ctx->Driver.RenderStart( ctx );
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if (VB->ClipOrMask) {
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tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
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@@ -611,9 +610,8 @@ static GLboolean run_render( GLcontext *ctx,
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} while (ctx->Driver.MultipassFunc &&
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ctx->Driver.MultipassFunc( ctx, ++pass ));
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if (ctx->Driver.RenderFinish)
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ctx->Driver.RenderFinish( ctx );
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ctx->Driver.RenderFinish( ctx );
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return GL_FALSE; /* finished the pipe */
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}
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