docs: use envvar role for envvars
Reviewed-by: Chia-I Wu <olvaffe@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11106>
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docs/envvars.rst
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docs/envvars.rst
@@ -8,49 +8,49 @@ but they can sometimes be useful for debugging end-user issues.
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LibGL environment variables
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---------------------------
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``LIBGL_DEBUG``
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:envvar:`LIBGL_DEBUG`
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If defined debug information will be printed to stderr. If set to
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``verbose`` additional information will be printed.
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``LIBGL_DRIVERS_PATH``
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:envvar:`LIBGL_DRIVERS_PATH`
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colon-separated list of paths to search for DRI drivers
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``LIBGL_ALWAYS_INDIRECT``
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:envvar:`LIBGL_ALWAYS_INDIRECT`
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if set to ``true``, forces an indirect rendering context/connection.
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``LIBGL_ALWAYS_SOFTWARE``
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:envvar:`LIBGL_ALWAYS_SOFTWARE`
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if set to ``true``, always use software rendering
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``LIBGL_NO_DRAWARRAYS``
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:envvar:`LIBGL_NO_DRAWARRAYS`
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if set to ``true``, do not use DrawArrays GLX protocol (for
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debugging)
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``LIBGL_SHOW_FPS``
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:envvar:`LIBGL_SHOW_FPS`
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print framerate to stdout based on the number of ``glXSwapBuffers``
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calls per second.
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``LIBGL_DRI2_DISABLE``
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:envvar:`LIBGL_DRI2_DISABLE`
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disable DRI2 if set to ``true``.
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``LIBGL_DRI3_DISABLE``
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:envvar:`LIBGL_DRI3_DISABLE`
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disable DRI3 if set to ``true``.
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Core Mesa environment variables
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-------------------------------
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``MESA_NO_ASM``
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:envvar:`MESA_NO_ASM`
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if set, disables all assembly language optimizations
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``MESA_NO_MMX``
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:envvar:`MESA_NO_MMX`
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if set, disables Intel MMX optimizations
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``MESA_NO_3DNOW``
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:envvar:`MESA_NO_3DNOW`
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if set, disables AMD 3DNow! optimizations
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``MESA_NO_SSE``
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:envvar:`MESA_NO_SSE`
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if set, disables Intel SSE optimizations
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``MESA_NO_ERROR``
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:envvar:`MESA_NO_ERROR`
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if set to 1, error checking is disabled as per ``KHR_no_error``. This
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will result in undefined behavior for invalid use of the API, but
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can reduce CPU use for apps that are known to be error free.
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``MESA_DEBUG``
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:envvar:`MESA_DEBUG`
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if set, error messages are printed to stderr. For example, if the
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application generates a ``GL_INVALID_ENUM`` error, a corresponding
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error message indicating where the error occurred, and possibly why,
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will be printed to stderr. For release builds, ``MESA_DEBUG``
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defaults to off (no debug output). ``MESA_DEBUG`` accepts the
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will be printed to stderr. For release builds, :envvar:`MESA_DEBUG`
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defaults to off (no debug output). :envvar:`MESA_DEBUG` accepts the
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following comma-separated list of named flags, which adds extra
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behavior to just set ``MESA_DEBUG=1``:
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behavior to just set :envvar:`MESA_DEBUG` to ``1``:
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``silent``
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turn off debug messages. Only useful for debug builds.
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@@ -65,21 +65,21 @@ Core Mesa environment variables
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print error and performance messages to stderr (or
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``MESA_LOG_FILE``).
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``MESA_LOG_FILE``
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:envvar:`MESA_LOG_FILE`
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specifies a file name for logging all errors, warnings, etc., rather
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than stderr
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``MESA_TEX_PROG``
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:envvar:`MESA_TEX_PROG`
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if set, implement conventional texture environment modes with fragment
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programs (intended for developers only)
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``MESA_TNL_PROG``
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:envvar:`MESA_TNL_PROG`
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if set, implement conventional vertex transformation operations with
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vertex programs (intended for developers only). Setting this variable
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automatically sets the ``MESA_TEX_PROG`` variable as well.
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``MESA_EXTENSION_OVERRIDE``
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automatically sets the :envvar:`MESA_TEX_PROG` variable as well.
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:envvar:`MESA_EXTENSION_OVERRIDE`
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can be used to enable/disable extensions. A value such as
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``GL_EXT_foo -GL_EXT_bar`` will enable the ``GL_EXT_foo`` extension
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and disable the ``GL_EXT_bar`` extension.
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``MESA_EXTENSION_MAX_YEAR``
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:envvar:`MESA_EXTENSION_MAX_YEAR`
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The ``GL_EXTENSIONS`` string returned by Mesa is sorted by extension
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year. If this variable is set to year X, only extensions defined on
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or before year X will be reported. This is to work-around a bug in
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@@ -87,7 +87,7 @@ Core Mesa environment variables
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buffer without truncating. If the extension string is too long, the
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buffer overrun can cause the game to crash. This is a work-around for
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that.
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``MESA_GL_VERSION_OVERRIDE``
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:envvar:`MESA_GL_VERSION_OVERRIDE`
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changes the value returned by ``glGetString(GL_VERSION)`` and
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possibly the GL API type.
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@@ -127,7 +127,7 @@ Core Mesa environment variables
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- Mesa may not really implement all the features of the given
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version. (for developers only)
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``MESA_GLES_VERSION_OVERRIDE``
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:envvar:`MESA_GLES_VERSION_OVERRIDE`
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changes the value returned by ``glGetString(GL_VERSION)`` for OpenGL
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ES.
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@@ -136,17 +136,17 @@ Core Mesa environment variables
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- Mesa may not really implement all the features of the given
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version. (for developers only)
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``MESA_GLSL_VERSION_OVERRIDE``
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:envvar:`MESA_GLSL_VERSION_OVERRIDE`
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changes the value returned by
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``glGetString(GL_SHADING_LANGUAGE_VERSION)``. Valid values are
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integers, such as ``130``. Mesa will not really implement all the
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features of the given language version if it's higher than what's
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normally reported. (for developers only)
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``MESA_GLSL_CACHE_DISABLE``
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:envvar:`MESA_GLSL_CACHE_DISABLE`
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if set to ``true``, disables the GLSL shader cache. If set to
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``false``, enables the GLSL shader cache when it is disabled by
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default.
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``MESA_GLSL_CACHE_MAX_SIZE``
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:envvar:`MESA_GLSL_CACHE_MAX_SIZE`
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if set, determines the maximum size of the on-disk cache of compiled
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GLSL programs. Should be set to a number optionally followed by
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``K``, ``M``, or ``G`` to specify a size in kilobytes, megabytes, or
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@@ -160,22 +160,22 @@ Core Mesa environment variables
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you may end up with a 1GB cache for x86_64 and another 1GB cache for
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i386.
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``MESA_GLSL_CACHE_DIR``
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:envvar:`MESA_GLSL_CACHE_DIR`
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if set, determines the directory to be used for the on-disk cache of
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compiled GLSL programs. If this variable is not set, then the cache
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will be stored in ``$XDG_CACHE_HOME/mesa_shader_cache`` (if that
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variable is set), or else within ``.cache/mesa_shader_cache`` within
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the user's home directory.
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``MESA_GLSL``
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:envvar:`MESA_GLSL`
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:ref:`shading language compiler options <envvars>`
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``MESA_NO_MINMAX_CACHE``
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:envvar:`MESA_NO_MINMAX_CACHE`
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when set, the minmax index cache is globally disabled.
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``MESA_SHADER_CAPTURE_PATH``
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:envvar:`MESA_SHADER_CAPTURE_PATH`
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see :ref:`Capturing Shaders <capture>`
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``MESA_SHADER_DUMP_PATH`` and ``MESA_SHADER_READ_PATH``
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:envvar:`MESA_SHADER_DUMP_PATH` and :envvar:`MESA_SHADER_READ_PATH`
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see :ref:`Experimenting with Shader
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Replacements <replacement>`
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``MESA_VK_VERSION_OVERRIDE``
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:envvar:`MESA_VK_VERSION_OVERRIDE`
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changes the Vulkan physical device version as returned in
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``VkPhysicalDeviceProperties::apiVersion``.
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@@ -184,7 +184,7 @@ Core Mesa environment variables
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instance version as advertised by ``vkEnumerateInstanceVersion``
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- This can be very useful for debugging but some features may not be
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implemented correctly. (For developers only)
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``MESA_LOADER_DRIVER_OVERRIDE``
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:envvar:`MESA_LOADER_DRIVER_OVERRIDE`
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chooses a different driver binary such as ``etnaviv`` or ``zink``.
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NIR passes environment variables
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@@ -194,13 +194,13 @@ The following are only applicable for drivers that uses NIR, as they
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modify the behavior for the common ``NIR_PASS`` and ``NIR_PASS_V`` macros,
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that wrap calls to NIR lowering/optimizations.
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``NIR_PRINT``
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:envvar:`NIR_PRINT`
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If defined, the resulting NIR shader will be printed out at each
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successful NIR lowering/optimization call.
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``NIR_TEST_CLONE``
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:envvar:`NIR_TEST_CLONE`
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If defined, cloning a NIR shader would be tested at each successful
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NIR lowering/optimization call.
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``NIR_TEST_SERIALIZE``
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:envvar:`NIR_TEST_SERIALIZE`
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If defined, serialize and deserialize a NIR shader would be tested at
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each successful NIR lowering/optimization call.
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@@ -210,31 +210,31 @@ Mesa Xlib driver environment variables
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The following are only applicable to the Mesa Xlib software driver. See
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the :doc:`Xlib software driver page <xlibdriver>` for details.
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``MESA_RGB_VISUAL``
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:envvar:`MESA_RGB_VISUAL`
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specifies the X visual and depth for RGB mode
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``MESA_BACK_BUFFER``
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:envvar:`MESA_BACK_BUFFER`
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specifies how to implement the back color buffer, either ``pixmap``
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or ``ximage``
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``MESA_GAMMA``
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:envvar:`MESA_GAMMA`
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gamma correction coefficients for red, green, blue channels
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``MESA_XSYNC``
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:envvar:`MESA_XSYNC`
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enable synchronous X behavior (for debugging only)
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``MESA_GLX_FORCE_CI``
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:envvar:`MESA_GLX_FORCE_CI`
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if set, force GLX to treat 8 BPP visuals as CI visuals
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``MESA_GLX_FORCE_ALPHA``
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:envvar:`MESA_GLX_FORCE_ALPHA`
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if set, forces RGB windows to have an alpha channel.
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``MESA_GLX_DEPTH_BITS``
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:envvar:`MESA_GLX_DEPTH_BITS`
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specifies default number of bits for depth buffer.
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``MESA_GLX_ALPHA_BITS``
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:envvar:`MESA_GLX_ALPHA_BITS`
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specifies default number of bits for alpha channel.
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i945/i965 driver environment variables (non-Gallium)
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----------------------------------------------------
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``INTEL_NO_HW``
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:envvar:`INTEL_NO_HW`
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if set to 1, prevents batches from being submitted to the hardware.
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This is useful for debugging hangs, etc.
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``INTEL_DEBUG``
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:envvar:`INTEL_DEBUG`
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a comma-separated list of named flags, which do various things:
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``ann``
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@@ -330,26 +330,26 @@ i945/i965 driver environment variables (non-Gallium)
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``vs``
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dump shader assembly for vertex shaders
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``INTEL_SCALAR_VS`` (or ``TCS``, ``TES``, ``GS``)
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:envvar:`INTEL_SCALAR_VS` (or ``TCS``, ``TES``, ``GS``)
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force scalar/vec4 mode for a shader stage (Gen8-9 only)
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``INTEL_PRECISE_TRIG``
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:envvar:`INTEL_PRECISE_TRIG`
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if set to 1, true or yes, then the driver prefers accuracy over
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performance in trig functions.
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``INTEL_SHADER_ASM_READ_PATH``
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:envvar:`INTEL_SHADER_ASM_READ_PATH`
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if set, determines the directory to be used for overriding shader
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assembly. The binaries with custom assembly should be placed in
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this folder and have a name formatted as ``sha1_of_assembly.bin``.
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The sha1 of a shader assembly is printed when assembly is dumped via
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corresponding ``INTEL_DEBUG`` flag (e.g. ``vs`` for vertex shader).
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corresponding :envvar:`INTEL_DEBUG` flag (e.g. ``vs`` for vertex shader).
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A binary could be generated from a dumped assembly by ``i965_asm``.
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For ``INTEL_SHADER_ASM_READ_PATH`` to work it is necessary to enable
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dumping of corresponding shader stages via ``INTEL_DEBUG``.
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It is advised to use ``nocompact`` flag of ``INTEL_DEBUG`` when
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For :envvar:`INTEL_SHADER_ASM_READ_PATH` to work it is necessary to enable
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dumping of corresponding shader stages via :envvar:`INTEL_DEBUG`.
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It is advised to use ``nocompact`` flag of :envvar:`INTEL_DEBUG` when
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dumping and overriding shader assemblies.
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The success of assembly override would be signified by "Successfully
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overrode shader with sha1 <sha1>" in stderr replacing the original
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assembly.
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``INTEL_BLACKHOLE_DEFAULT``
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:envvar:`INTEL_BLACKHOLE_DEFAULT`
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if set to 1, true or yes, then the OpenGL implementation will
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default ``GL_BLACKHOLE_RENDER_INTEL`` to true, thus disabling any
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rendering.
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@@ -358,7 +358,7 @@ i945/i965 driver environment variables (non-Gallium)
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Radeon driver environment variables (radeon, r200, and r300g)
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-------------------------------------------------------------
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``RADEON_NO_TCL``
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:envvar:`RADEON_NO_TCL`
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if set, disable hardware-accelerated Transform/Clip/Lighting.
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EGL environment variables
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@@ -370,53 +370,53 @@ Mesa EGL supports different sets of environment variables. See the
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Gallium environment variables
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-----------------------------
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``GALLIUM_HUD``
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:envvar:`GALLIUM_HUD`
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draws various information on the screen, like framerate, CPU load,
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driver statistics, performance counters, etc. Set
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``GALLIUM_HUD=help`` and run e.g. ``glxgears`` for more info.
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``GALLIUM_HUD_PERIOD``
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:envvar:`GALLIUM_HUD` to ``help`` and run e.g. ``glxgears`` for more info.
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:envvar:`GALLIUM_HUD_PERIOD`
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sets the HUD update rate in seconds (float). Use zero to update every
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frame. The default period is 1/2 second.
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``GALLIUM_HUD_VISIBLE``
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:envvar:`GALLIUM_HUD_VISIBLE`
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control default visibility, defaults to true.
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``GALLIUM_HUD_TOGGLE_SIGNAL``
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:envvar:`GALLIUM_HUD_TOGGLE_SIGNAL`
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toggle visibility via user specified signal. Especially useful to
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toggle HUD at specific points of application and disable for
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unencumbered viewing the rest of the time. For example, set
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``GALLIUM_HUD_VISIBLE`` to ``false`` and
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``GALLIUM_HUD_TOGGLE_SIGNAL`` to ``10`` (``SIGUSR1``). Use
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:envvar:`GALLIUM_HUD_VISIBLE` to ``false`` and
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:envvar:`GALLIUM_HUD_TOGGLE_SIGNAL` to ``10`` (``SIGUSR1``). Use
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``kill -10 <pid>`` to toggle the HUD as desired.
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``GALLIUM_HUD_SCALE``
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:envvar:`GALLIUM_HUD_SCALE`
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Scale HUD by an integer factor, for high DPI displays. Default is 1.
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``GALLIUM_HUD_DUMP_DIR``
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:envvar:`GALLIUM_HUD_DUMP_DIR`
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specifies a directory for writing the displayed HUD values into
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files.
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``GALLIUM_DRIVER``
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useful in combination with ``LIBGL_ALWAYS_SOFTWARE=true`` for
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:envvar:`GALLIUM_DRIVER`
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useful in combination with :envvar:`LIBGL_ALWAYS_SOFTWARE`=`true` for
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choosing one of the software renderers ``softpipe``, ``llvmpipe`` or
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``swr``.
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``GALLIUM_LOG_FILE``
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:envvar:`GALLIUM_LOG_FILE`
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specifies a file for logging all errors, warnings, etc. rather than
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stderr.
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``GALLIUM_PIPE_SEARCH_DIR``
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:envvar:`GALLIUM_PIPE_SEARCH_DIR`
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specifies an alternate search directory for pipe-loader which overrides
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the compile-time path based on the install location.
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``GALLIUM_PRINT_OPTIONS``
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:envvar:`GALLIUM_PRINT_OPTIONS`
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if non-zero, print all the Gallium environment variables which are
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used, and their current values.
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``GALLIUM_DUMP_CPU``
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:envvar:`GALLIUM_DUMP_CPU`
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if non-zero, print information about the CPU on start-up
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``TGSI_PRINT_SANITY``
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:envvar:`TGSI_PRINT_SANITY`
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if set, do extra sanity checking on TGSI shaders and print any errors
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to stderr.
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``DRAW_FSE``
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:envvar:`DRAW_FSE`
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???
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``DRAW_NO_FSE``
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:envvar:`DRAW_NO_FSE`
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???
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``DRAW_USE_LLVM``
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:envvar:`DRAW_USE_LLVM`
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if set to zero, the draw module will not use LLVM to execute shaders,
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vertex fetch, etc.
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``ST_DEBUG``
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:envvar:`ST_DEBUG`
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controls debug output from the Mesa/Gallium state tracker. Setting to
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``tgsi``, for example, will print all the TGSI shaders. See
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:file:`src/mesa/state_tracker/st_debug.c` for other options.
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@@ -424,15 +424,15 @@ Gallium environment variables
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Clover environment variables
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----------------------------
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``CLOVER_EXTRA_BUILD_OPTIONS``
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:envvar:`CLOVER_EXTRA_BUILD_OPTIONS`
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allows specifying additional compiler and linker options. Specified
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options are appended after the options set by the OpenCL program in
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``clBuildProgram``.
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``CLOVER_EXTRA_COMPILE_OPTIONS``
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:envvar:`CLOVER_EXTRA_COMPILE_OPTIONS`
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allows specifying additional compiler options. Specified options are
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appended after the options set by the OpenCL program in
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``clCompileProgram``.
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``CLOVER_EXTRA_LINK_OPTIONS``
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:envvar:`CLOVER_EXTRA_LINK_OPTIONS`
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allows specifying additional linker options. Specified options are
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appended after the options set by the OpenCL program in
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``clLinkProgram``.
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@@ -440,7 +440,7 @@ Clover environment variables
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Softpipe driver environment variables
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||||
-------------------------------------
|
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|
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``SOFTPIPE_DEBUG``
|
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:envvar:`SOFTPIPE_DEBUG`
|
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a comma-separated list of named flags, which do various things:
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``vs``
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@@ -463,15 +463,15 @@ Softpipe driver environment variables
|
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LLVMpipe driver environment variables
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-------------------------------------
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``LP_NO_RAST``
|
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:envvar:`LP_NO_RAST`
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if set LLVMpipe will no-op rasterization
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``LP_DEBUG``
|
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:envvar:`LP_DEBUG`
|
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a comma-separated list of debug options is accepted. See the source
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code for details.
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``LP_PERF``
|
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:envvar:`LP_PERF`
|
||||
a comma-separated list of options to selectively no-op various parts
|
||||
of the driver. See the source code for details.
|
||||
``LP_NUM_THREADS``
|
||||
:envvar:`LP_NUM_THREADS`
|
||||
an integer indicating how many threads to use for rendering. Zero
|
||||
turns off threading completely. The default value is the number of
|
||||
CPU cores present.
|
||||
@@ -479,17 +479,17 @@ LLVMpipe driver environment variables
|
||||
VMware SVGA driver environment variables
|
||||
----------------------------------------
|
||||
|
||||
``SVGA_FORCE_SWTNL``
|
||||
:envvar`SVGA_FORCE_SWTNL`
|
||||
force use of software vertex transformation
|
||||
``SVGA_NO_SWTNL``
|
||||
:envvar`SVGA_NO_SWTNL`
|
||||
don't allow software vertex transformation fallbacks (will often
|
||||
result in incorrect rendering).
|
||||
``SVGA_DEBUG``
|
||||
:envvar`SVGA_DEBUG`
|
||||
for dumping shaders, constant buffers, etc. See the code for details.
|
||||
``SVGA_EXTRA_LOGGING``
|
||||
:envvar`SVGA_EXTRA_LOGGING`
|
||||
if set, enables extra logging to the ``vmware.log`` file, such as the
|
||||
OpenGL program's name and command line arguments.
|
||||
``SVGA_NO_LOGGING``
|
||||
:envvar`SVGA_NO_LOGGING`
|
||||
if set, disables logging to the ``vmware.log`` file. This is useful
|
||||
when using Valgrind because it otherwise crashes when initializing
|
||||
the host log feature.
|
||||
@@ -499,7 +499,7 @@ See the driver code for other, lesser-used variables.
|
||||
WGL environment variables
|
||||
-------------------------
|
||||
|
||||
``WGL_SWAP_INTERVAL``
|
||||
:envvar:`WGL_SWAP_INTERVAL`
|
||||
to set a swap interval, equivalent to calling
|
||||
``wglSwapIntervalEXT()`` in an application. If this environment
|
||||
variable is set, application calls to ``wglSwapIntervalEXT()`` will
|
||||
@@ -508,13 +508,13 @@ WGL environment variables
|
||||
VA-API environment variables
|
||||
----------------------------
|
||||
|
||||
``VAAPI_MPEG4_ENABLED``
|
||||
:envvar:`VAAPI_MPEG4_ENABLED`
|
||||
enable MPEG4 for VA-API, disabled by default.
|
||||
|
||||
VC4 driver environment variables
|
||||
--------------------------------
|
||||
|
||||
``VC4_DEBUG``
|
||||
:envvar:`VC4_DEBUG`
|
||||
a comma-separated list of named flags, which do various things:
|
||||
|
||||
``cl``
|
||||
@@ -543,7 +543,7 @@ VC4 driver environment variables
|
||||
RADV driver environment variables
|
||||
---------------------------------
|
||||
|
||||
``RADV_DEBUG``
|
||||
:envvar:`RADV_DEBUG`
|
||||
a comma-separated list of named flags, which do various things:
|
||||
|
||||
``llvm``
|
||||
@@ -596,7 +596,8 @@ RADV driver environment variables
|
||||
``notccompatcmask``
|
||||
disable TC-compat CMASK for MSAA surfaces
|
||||
``noumr``
|
||||
disable UMR dumps during GPU hang detection (only with RADV_DEBUG=hang)
|
||||
disable UMR dumps during GPU hang detection (only with
|
||||
:envvar:`RADV_DEBUG`=``hang``)
|
||||
``novrsflatshading``
|
||||
disable VRS for flat shading (only on GFX10.3+)
|
||||
``preoptir``
|
||||
@@ -616,15 +617,15 @@ RADV driver environment variables
|
||||
``zerovram``
|
||||
initialize all memory allocated in VRAM as zero
|
||||
|
||||
``RADV_FORCE_FAMILY``
|
||||
:envvar:`RADV_FORCE_FAMILY`
|
||||
create a null device to compile shaders without a AMD GPU (e.g. vega10)
|
||||
|
||||
``RADV_FORCE_VRS``
|
||||
:envvar:`RADV_FORCE_VRS`
|
||||
allow to force per-pipeline vertex VRS rates on GFX10.3+. This is only
|
||||
forced for pipelines that don't explicitely use VRS or flat shading.
|
||||
The supported values are 2x2, 1x2 and 2x1. Only for testing purposes.
|
||||
|
||||
``RADV_PERFTEST``
|
||||
:envvar:`RADV_PERFTEST`
|
||||
a comma-separated list of named flags, which do various things:
|
||||
|
||||
``bolist``
|
||||
@@ -644,9 +645,10 @@ RADV driver environment variables
|
||||
``sam``
|
||||
enable optimizations to move more driver internal objects to VRAM.
|
||||
|
||||
``RADV_TEX_ANISO``
|
||||
:envvar`RADV_TEX_ANISO`
|
||||
force anisotropy filter (up to 16)
|
||||
``ACO_DEBUG``
|
||||
|
||||
:envvar:`ACO_DEBUG`
|
||||
a comma-separated list of named flags, which do various things:
|
||||
|
||||
``validateir``
|
||||
@@ -672,7 +674,7 @@ RADV driver environment variables
|
||||
radeonsi driver environment variables
|
||||
-------------------------------------
|
||||
|
||||
``AMD_DEBUG``
|
||||
:envvar:`AMD_DEBUG`
|
||||
a comma-separated list of named flags, which do various things:
|
||||
|
||||
``nodcc``
|
||||
@@ -775,7 +777,7 @@ radeonsi driver environment variables
|
||||
r600 driver environment variables
|
||||
---------------------------------
|
||||
|
||||
``R600_DEBUG``
|
||||
:envvar:`R600_DEBUG`
|
||||
a comma-separated list of named flags, which do various things:
|
||||
|
||||
``nocpdma``
|
||||
@@ -865,15 +867,15 @@ r600 driver environment variables
|
||||
``unsafemath``
|
||||
Enable unsafe math shader optimizations
|
||||
|
||||
``R600_DEBUG_COMPUTE``
|
||||
:envvar:`R600_DEBUG_COMPUTE`
|
||||
if set to ``true``, various compute-related debug information will
|
||||
be printed to stderr. Defaults to ``false``.
|
||||
``R600_DUMP_SHADERS``
|
||||
:envvar:`R600_DUMP_SHADERS`
|
||||
if set to ``true``, NIR shaders will be printed to stderr. Defaults
|
||||
to ``false``.
|
||||
``R600_HYPERZ``
|
||||
:envvar:`R600_HYPERZ`
|
||||
If set to ``false``, disables HyperZ optimizations. Defaults to ``true``.
|
||||
``R600_NIR_DEBUG``
|
||||
:envvar:`R600_NIR_DEBUG`
|
||||
a comma-separated list of named flags, which do various things:
|
||||
|
||||
``instr``
|
||||
|
Reference in New Issue
Block a user