Before calling _mesa_create_context(), initialize a dd_function_table struct

by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid.  Remove old dead code in near future.
This commit is contained in:
Brian Paul
2004-01-20 02:49:27 +00:00
parent 988a8862c8
commit d3fd7ba8af
79 changed files with 1192 additions and 1239 deletions

View File

@@ -133,15 +133,15 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer );
extern GLcontext *
_mesa_create_context( const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct );
const struct dd_function_table *driverFunctions,
void *driverContext );
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
const GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct );
const struct dd_function_table *driverFunctions,
void *driverContext );
extern void
_mesa_free_context_data( GLcontext *ctx );