anv/allocator: Embed the block_pool in the state_pool

Now that the state stream is allocating off of the state pool, there's
no reason why we need the block pool to be separate.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
This commit is contained in:
Jason Ekstrand
2017-04-24 08:50:23 -07:00
parent bb2a3f0df8
commit d3ed72e2c2
11 changed files with 66 additions and 86 deletions

View File

@@ -607,12 +607,16 @@ anv_block_pool_alloc_back(struct anv_block_pool *pool,
return -(offset + block_size);
}
void
VkResult
anv_state_pool_init(struct anv_state_pool *pool,
struct anv_block_pool *block_pool,
struct anv_device *device,
uint32_t block_size)
{
pool->block_pool = block_pool;
VkResult result = anv_block_pool_init(&pool->block_pool, device,
block_size * 16);
if (result != VK_SUCCESS)
return result;
assert(util_is_power_of_two(block_size));
pool->block_size = block_size;
pool->back_alloc_free_list = ANV_FREE_LIST_EMPTY;
@@ -622,12 +626,15 @@ anv_state_pool_init(struct anv_state_pool *pool,
pool->buckets[i].block.end = 0;
}
VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
return VK_SUCCESS;
}
void
anv_state_pool_finish(struct anv_state_pool *pool)
{
VG(VALGRIND_DESTROY_MEMPOOL(pool));
anv_block_pool_finish(&pool->block_pool);
}
static uint32_t
@@ -673,18 +680,18 @@ anv_state_pool_alloc_no_vg(struct anv_state_pool *pool,
/* Try free list first. */
if (anv_free_list_pop(&pool->buckets[bucket].free_list,
&pool->block_pool->map, &state.offset)) {
&pool->block_pool.map, &state.offset)) {
assert(state.offset >= 0);
goto done;
}
state.offset = anv_fixed_size_state_pool_alloc_new(&pool->buckets[bucket],
pool->block_pool,
&pool->block_pool,
state.alloc_size,
pool->block_size);
done:
state.map = pool->block_pool->map + state.offset;
state.map = pool->block_pool.map + state.offset;
return state;
}
@@ -706,15 +713,16 @@ anv_state_pool_alloc_back(struct anv_state_pool *pool)
state.alloc_size = pool->block_size;
if (anv_free_list_pop(&pool->back_alloc_free_list,
&pool->block_pool->map, &state.offset)) {
&pool->block_pool.map, &state.offset)) {
assert(state.offset < 0);
goto done;
}
state.offset = anv_block_pool_alloc_back(pool->block_pool, pool->block_size);
state.offset = anv_block_pool_alloc_back(&pool->block_pool,
pool->block_size);
done:
state.map = pool->block_pool->map + state.offset;
state.map = pool->block_pool.map + state.offset;
VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, state.alloc_size));
return state;
}
@@ -731,10 +739,10 @@ anv_state_pool_free_no_vg(struct anv_state_pool *pool, struct anv_state state)
if (state.offset < 0) {
assert(state.alloc_size == pool->block_size);
anv_free_list_push(&pool->back_alloc_free_list,
pool->block_pool->map, state.offset);
pool->block_pool.map, state.offset);
} else {
anv_free_list_push(&pool->buckets[bucket].free_list,
pool->block_pool->map, state.offset);
pool->block_pool.map, state.offset);
}
}