util/driconf: add workarounds for the Chronicles of Riddick

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24567>
This commit is contained in:
twisted89
2023-08-08 22:19:55 +01:00
committed by Marge Bot
parent 640173cdbb
commit d3e796da6b
10 changed files with 77 additions and 3 deletions

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@@ -144,7 +144,7 @@ deprecated_texture(const _mesa_glsl_parse_state *state)
static bool
deprecated_texture_derivatives_only(const _mesa_glsl_parse_state *state)
{
return deprecated_texture(state) && derivatives_only(state);
return (deprecated_texture(state) && derivatives_only(state)) || state->allow_vertex_texture_bias;
}
static bool

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@@ -317,6 +317,10 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
sizeof(this->atomic_counter_offsets));
this->allow_extension_directive_midshader =
ctx->Const.AllowGLSLExtensionDirectiveMidShader;
this->alias_shader_extension =
ctx->Const.AliasShaderExtension;
this->allow_vertex_texture_bias =
ctx->Const.AllowVertexTextureBias;
this->allow_glsl_120_subset_in_110 =
ctx->Const.AllowGLSL120SubsetIn110;
this->allow_builtin_variable_redeclaration =
@@ -814,17 +818,51 @@ void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
state->*(this->warn_flag) = (behavior == extension_warn);
}
/**
* Check alias_shader_extension for any aliased shader extensions
*/
static const char *find_extension_alias(_mesa_glsl_parse_state *state, const char *name)
{
char *exts, *field, *ext_alias = NULL;
/* Copy alias_shader_extension because strtok() is destructive. */
exts = strdup(state->alias_shader_extension);
if (exts) {
for (field = strtok(exts, ","); field != NULL; field = strtok(NULL, ",")) {
if(strncmp(name, field, strlen(name)) == 0) {
field = strstr(field, ":");
if(field) {
ext_alias = strdup(field + 1);
}
break;
}
}
free(exts);
}
return ext_alias;
}
/**
* Find an extension by name in _mesa_glsl_supported_extensions. If
* the name is not found, return NULL.
*/
static const _mesa_glsl_extension *find_extension(const char *name)
static const _mesa_glsl_extension *find_extension(_mesa_glsl_parse_state *state, const char *name)
{
const char *ext_alias = NULL;
if (state->alias_shader_extension) {
ext_alias = find_extension_alias(state, name);
name = ext_alias ? ext_alias : name;
}
for (unsigned i = 0; i < ARRAY_SIZE(_mesa_glsl_supported_extensions); ++i) {
if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
free((void *)ext_alias);
return &_mesa_glsl_supported_extensions[i];
}
}
free((void *)ext_alias);
return NULL;
}
@@ -879,7 +917,7 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
}
}
} else {
const _mesa_glsl_extension *extension = find_extension(name);
const _mesa_glsl_extension *extension = find_extension(state, name);
if (extension &&
(extension->compatible_with_state(state, api, gl_version) ||
(state->consts->AllowGLSLCompatShaders &&

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@@ -961,6 +961,8 @@ struct _mesa_glsl_parse_state {
bool layer_viewport_relative;
bool allow_extension_directive_midshader;
char *alias_shader_extension;
bool allow_vertex_texture_bias;
bool allow_glsl_120_subset_in_110;
bool allow_builtin_variable_redeclaration;
bool ignore_write_to_readonly_var;

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@@ -21,6 +21,8 @@ DRI_CONF_SECTION_DEBUG
DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(false)
DRI_CONF_DISABLE_ARB_GPU_SHADER5(false)
DRI_CONF_DISABLE_UNIFORM_ARRAY_RESIZE(false)
DRI_CONF_ALIAS_SHADER_EXTENSION()
DRI_CONF_ALLOW_VERTEX_TEXTURE_BIAS(false)
DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_ALLOW_EXTRA_PP_TOKENS(false)
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(false)

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@@ -42,6 +42,8 @@ u_driconf_fill_st_options(struct st_config_options *options,
query_bool_option(disable_arb_gpu_shader5);
query_bool_option(disable_glsl_line_continuations);
query_bool_option(disable_uniform_array_resize);
query_string_option(alias_shader_extension);
query_bool_option(allow_vertex_texture_bias);
query_bool_option(force_compat_shaders);
query_bool_option(force_glsl_extensions_warn);
query_int_option(force_glsl_version);

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@@ -171,6 +171,8 @@ struct st_config_options
bool disable_glsl_line_continuations;
bool disable_arb_gpu_shader5;
bool disable_uniform_array_resize;
char *alias_shader_extension;
bool allow_vertex_texture_bias;
bool force_compat_shaders;
bool force_glsl_extensions_warn;
unsigned force_glsl_version;

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@@ -798,6 +798,16 @@ struct gl_constants
*/
bool DisableUniformArrayResize;
/**
* Alias extension e.g. GL_ATI_shader_texture_lod to GL_ARB_shader_texture_lod.
*/
char *AliasShaderExtension;
/**
* Allow fs-only bias argument in vertex shaders.
*/
GLboolean AllowVertexTextureBias;
/**
* Align varyings to POT in a slot
*

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@@ -1468,6 +1468,11 @@ void st_init_extensions(struct pipe_screen *screen,
if (options->disable_uniform_array_resize)
consts->DisableUniformArrayResize = 1;
consts->AliasShaderExtension = options->alias_shader_extension;
if (options->allow_vertex_texture_bias)
consts->AllowVertexTextureBias = GL_TRUE;
if (options->allow_glsl_extension_directive_midshader)
consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;

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@@ -161,6 +161,12 @@ TODO: document the other workarounds.
<option name="disable_uniform_array_resize" value="true" />
</application>
<application name="The Chronicles of Riddick: Assault on Dark Athena" executable="DarkAthena.exe">
<option name="disable_uniform_array_resize" value="true" />
<option name="alias_shader_extension" value="GL_ATI_shader_texture_lod:GL_ARB_shader_texture_lod" />
<option name="allow_vertex_texture_bias" value="true" />
</application>
<application name="Dying Light" executable="DyingLightGame">
<option name="allow_glsl_builtin_variable_redeclaration" value="true" />
</application>

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@@ -168,6 +168,13 @@
DRI_CONF_OPT_B(disable_uniform_array_resize, def, \
"Disable the glsl optimisation that resizes uniform arrays")
#define DRI_CONF_ALIAS_SHADER_EXTENSION() \
DRI_CONF_OPT_S_NODEF(alias_shader_extension, "Allow alias for shader extensions")
#define DRI_CONF_ALLOW_VERTEX_TEXTURE_BIAS(def) \
DRI_CONF_OPT_B(allow_vertex_texture_bias, def, \
"Allow GL2 vertex shaders to have access to texture2D/textureCube with bias variants")
#define DRI_CONF_FORCE_GLSL_VERSION(def) \
DRI_CONF_OPT_I(force_glsl_version, def, 0, 999, \
"Force a default GLSL version for shaders that lack an explicit #version line")