gallium: create a new texture each time we init/flush the bitmap cache

This commit is contained in:
Brian Paul
2008-04-30 10:00:44 -06:00
parent eefb9d3b51
commit d3b98330d8

View File

@@ -90,10 +90,14 @@ struct bitmap_cache
GLint xpos, ypos;
/** Bounds of region used in window coords */
GLint xmin, ymin, xmax, ymax;
struct pipe_texture *texture;
struct pipe_surface *surf;
GLboolean empty;
/** An I8 texture image: */
GLubyte buffer[BITMAP_CACHE_HEIGHT][BITMAP_CACHE_WIDTH];
ubyte *buffer;
};
@@ -496,33 +500,34 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
static void
reset_cache(struct st_context *st)
{
memset(st->bitmap.cache->buffer, 0xff, sizeof(st->bitmap.cache->buffer));
st->bitmap.cache->empty = GL_TRUE;
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct bitmap_cache *cache = st->bitmap.cache;
st->bitmap.cache->xmin = 1000000;
st->bitmap.cache->xmax = -1000000;
st->bitmap.cache->ymin = 1000000;
st->bitmap.cache->ymax = -1000000;
}
//memset(cache->buffer, 0xff, sizeof(cache->buffer));
cache->empty = GL_TRUE;
cache->xmin = 1000000;
cache->xmax = -1000000;
cache->ymin = 1000000;
cache->ymax = -1000000;
static void
init_bitmap_cache(struct st_context *st)
{
st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
if (!st->bitmap.cache)
return;
assert(!cache->texture);
st->bitmap.cache->texture
= st_texture_create(st, PIPE_TEXTURE_2D, st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT, 1, 0);
if (!st->bitmap.cache->texture) {
FREE(st->bitmap.cache);
st->bitmap.cache = NULL;
return;
}
/* allocate a new texture */
cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
1, 0);
reset_cache(st);
/* Map the texture surface.
* Subsequent glBitmap calls will write into the texture image.
*/
cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0);
cache->buffer = pipe_surface_map(cache->surf);
/* init image to all 0xff */
memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT);
}
@@ -536,9 +541,6 @@ st_flush_bitmap_cache(struct st_context *st)
if (st->ctx->DrawBuffer) {
struct bitmap_cache *cache = st->bitmap.cache;
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_surface *surf;
void *dest;
assert(cache->xmin <= cache->xmax);
/*
@@ -548,18 +550,13 @@ st_flush_bitmap_cache(struct st_context *st)
cache->xpos, cache->ypos);
*/
/* update the texture map image */
surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0);
dest = pipe_surface_map(surf);
memcpy(dest, cache->buffer, sizeof(cache->buffer));
pipe_surface_unmap(surf);
pipe_surface_reference(&surf, NULL);
/* flush in case the previous texture contents haven't been
* used yet. XXX this is not ideal! Revisit.
/* The texture surface has been mapped until now.
* So unmap and release the texture surface before drawing.
*/
st->pipe->flush( st->pipe, 0x0, NULL );
pipe_surface_unmap(cache->surf);
pipe_surface_reference(&cache->surf, NULL);
/* XXX is this needed? */
pipe->texture_update(pipe, cache->texture, 0, 0x1);
draw_bitmap_quad(st->ctx,
@@ -568,6 +565,9 @@ st_flush_bitmap_cache(struct st_context *st)
st->ctx->Current.RasterPos[2],
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
cache->texture);
/* release/free the texture */
pipe_texture_reference(&cache->texture, NULL);
}
reset_cache(st);
}
@@ -626,7 +626,7 @@ accum_bitmap(struct st_context *st,
/* XXX try to combine this code with code in make_bitmap_texture() */
#define SET_PIXEL(COL, ROW) \
cache->buffer[py + (ROW)][px + (COL)] = 0x0;
cache->buffer[(py + (ROW)) * BITMAP_CACHE_WIDTH + px + (COL)] = 0x0;
for (row = 0; row < height; row++) {
const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
@@ -716,6 +716,7 @@ st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
assert(pt->target == PIPE_TEXTURE_2D);
draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
width, height, pt);
/* release/free the texture */
pipe_texture_reference(&pt, NULL);
}
}
@@ -761,7 +762,10 @@ st_init_bitmap(struct st_context *st)
assert(0);
}
init_bitmap_cache(st);
/* alloc bitmap cache object */
st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
reset_cache(st);
}