egl/haiku: kill off haiku_log()

It's an incomplete copy of the default _eglLog() implementation. Just
use the default logger.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Acked-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
Emil Velikov
2015-06-11 12:22:28 +01:00
parent 667fe2f5e9
commit d38a80ba6c

View File

@@ -76,28 +76,6 @@ struct haiku_egl_surface
};
static void
haiku_log(EGLint level, const char *msg)
{
switch (level) {
case _EGL_DEBUG:
fprintf(stderr,"%s", msg);
break;
case _EGL_INFO:
fprintf(stderr,"%s", msg);
break;
case _EGL_WARNING:
fprintf(stderr,"%s", msg);
break;
case _EGL_FATAL:
fprintf(stderr,"%s", msg);
break;
default:
break;
}
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
@@ -241,8 +219,6 @@ init_haiku(_EGLDriver *drv, _EGLDisplay *dpy)
{
CALLED();
_eglSetLogProc(haiku_log);
TRACE("Add configs\n");
haiku_add_configs_for_visuals(dpy);